The flash.events package supports the new DOM event model and includes the EventDispatcher base class.
| | Class | Description |
|---|
| | ActivityEvent | A Camera or Microphone object dispatches an ActivityEvent object whenever a camera or microphone reports that it has
become active or inactive. |
| | AsyncErrorEvent | Flash® Player dispatches an AsyncErrorEvent when an exception is thrown from native
asynchronous code, which could be from, for example, LocalConnection, NetConnection,
SharedObject, or NetStream. |
| | ContextMenuEvent | Flash® Player dispatches ContextMenuEvent objects when a user generates or interacts with
the context menu. |
| | DataEvent | Flash® Player dispatches DataEvent objects when raw data has completed loading into Flash Player. |
| | ErrorEvent | Flash® Player dispatches ErrorEvent objects when an error causes a network operation to fail. |
| | Event | The Event class is used as the base class for the creation of Event objects,
which are passed as parameters to event listeners when an event occurs. |
| | EventDispatcher | The EventDispatcher class implements the IEventDispatcher interface and is the base class for
the DisplayObject class. |
| | EventPhase | The EventPhase class provides values for the eventPhase property of the Event class. |
| | FocusEvent | Flash® Player dispatches FocusEvent objects when the user changes the focus from one object in the display list to another. |
| | FullScreenEvent | Flash® Player dispatches a FullScreenEvent object whenever
the Stage enters or leaves full-screen display mode. |
| | HTTPStatusEvent | Flash® Player dispatches HTTPStatusEvent objects when a network request returns an HTTP
status code. |
| | IMEEvent | Flash® Player dispatches IMEEvent objects when a user enters text using an input method editor
(IME). |
| | IOErrorEvent | Flash® Player dispatches an IOErrorEvent object when an error causes a send or load operation to fail. |
| | KeyboardEvent | Flash® Player dispatches KeyboardEvent objects in response to user input through a keyboard. |
| | MouseEvent | Flash® Player dispatches MouseEvent objects into the event flow whenever mouse events occur. |
| | NetStatusEvent | Flash® Player dispatches NetStatusEvent objects when a NetConnection, NetStream, or
SharedObject object reports its status. |
| | ProgressEvent | Flash® Player dispatches ProgressEvent objects when a load operation has begun or a socket has received data. |
| | SampleDataEvent | Dispatched when the player requests new audio data. |
| | SecurityErrorEvent | Flash® Player dispatches SecurityErrorEvent objects to report the occurrence of a
security error. |
| | ShaderEvent | A ShaderEvent is dispatched when a shader operation launched from
a ShaderJob finishes. |
| | StatusEvent | Flash® Player dispatches StatusEvent objects when a device, such as a camera or microphone, or an object such as a LocalConnection object reports its status. |
| | SyncEvent | Flash® Player dispatches SyncEvent objects when a remote SharedObject instance has been updated
by the server. |
| | TextEvent | Flash® Player dispatches TextEvent objects when a user enters text in a text field or clicks
a hyperlink in an HTML-enabled text field. |
| | TimerEvent | Flash® Player dispatches TimerEvent objects whenever a Timer object reaches the interval
specified by the Timer.delay property. |