The flash.events package supports the new DOM event model and includes the EventDispatcher base class.



Interfaces
 InterfaceDescription
 IEventDispatcherThe IEventDispatcher interface defines methods for adding or removing event listeners, checks whether specific types of event listeners are registered, and dispatches events.
Classes
 ClassDescription
 ActivityEventA Camera or Microphone object dispatches an ActivityEvent object whenever a camera or microphone reports that it has become active or inactive.
 AsyncErrorEventFlash® Player dispatches an AsyncErrorEvent when an exception is thrown from native asynchronous code, which could be from, for example, LocalConnection, NetConnection, SharedObject, or NetStream.
 ContextMenuEventFlash® Player dispatches ContextMenuEvent objects when a user generates or interacts with the context menu.
 DataEventFlash® Player dispatches DataEvent objects when raw data has completed loading into Flash Player.
 ErrorEventFlash® Player dispatches ErrorEvent objects when an error causes a network operation to fail.
 EventThe Event class is used as the base class for the creation of Event objects, which are passed as parameters to event listeners when an event occurs.
 EventDispatcherThe EventDispatcher class implements the IEventDispatcher interface and is the base class for the DisplayObject class.
 EventPhaseThe EventPhase class provides values for the eventPhase property of the Event class.
 FocusEventFlash® Player dispatches FocusEvent objects when the user changes the focus from one object in the display list to another.
 FullScreenEventFlash® Player dispatches a FullScreenEvent object whenever the Stage enters or leaves full-screen display mode.
 HTTPStatusEventFlash® Player dispatches HTTPStatusEvent objects when a network request returns an HTTP status code.
 IMEEventFlash® Player dispatches IMEEvent objects when a user enters text using an input method editor (IME).
 IOErrorEventFlash® Player dispatches an IOErrorEvent object when an error causes a send or load operation to fail.
 KeyboardEventFlash® Player dispatches KeyboardEvent objects in response to user input through a keyboard.
 MouseEventFlash® Player dispatches MouseEvent objects into the event flow whenever mouse events occur.
 NetStatusEventFlash® Player dispatches NetStatusEvent objects when a NetConnection, NetStream, or SharedObject object reports its status.
 ProgressEventFlash® Player dispatches ProgressEvent objects when a load operation has begun or a socket has received data.
 SampleDataEventDispatched when the player requests new audio data.
 SecurityErrorEventFlash® Player dispatches SecurityErrorEvent objects to report the occurrence of a security error.
 ShaderEventA ShaderEvent is dispatched when a shader operation launched from a ShaderJob finishes.
 StatusEventFlash® Player dispatches StatusEvent objects when a device, such as a camera or microphone, or an object such as a LocalConnection object reports its status.
 SyncEventFlash® Player dispatches SyncEvent objects when a remote SharedObject instance has been updated by the server.
 TextEventFlash® Player dispatches TextEvent objects when a user enters text in a text field or clicks a hyperlink in an HTML-enabled text field.
 TimerEventFlash® Player dispatches TimerEvent objects whenever a Timer object reaches the interval specified by the Timer.delay property.