Package | flash.events |
Class | public class FocusEvent |
Inheritance | FocusEvent ![]() ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
FocusEvent.FOCUS_IN
FocusEvent.FOCUS_OUT
FocusEvent.KEY_FOCUS_CHANGE
FocusEvent.MOUSE_FOCUS_CHANGE
Property | Defined By | ||
---|---|---|---|
![]() | bubbles : Boolean [read-only] Indicates whether an event is a bubbling event. | Event | |
![]() | cancelable : Boolean [read-only] Indicates whether the behavior associated with the event can be prevented. | Event | |
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
![]() | currentTarget : Object [read-only] The object that is actively processing the Event object with an event listener. | Event | |
![]() | eventPhase : uint [read-only] The current phase in the event flow. | Event | |
isRelatedObjectInaccessible : Boolean If true, the relatedObject property is set to null for
reasons related to security sandboxes. | FocusEvent | ||
keyCode : uint The key code value of the key pressed to trigger a keyFocusChange event. | FocusEvent | ||
![]() | prototype : Object [static] A reference to the prototype object of a class or function object. | Object | |
relatedObject : InteractiveObject A reference to the complementary InteractiveObject instance that is affected by the
change in focus. | FocusEvent | ||
shiftKey : Boolean Indicates whether the Shift key modifier is activated, in which case the value is
true. | FocusEvent | ||
![]() | target : Object [read-only] The event target. | Event | |
![]() | type : String [read-only] The type of event. | Event |
Method | Defined By | ||
---|---|---|---|
FocusEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, relatedObject:InteractiveObject = null, shiftKey:Boolean = false, keyCode:uint = 0) Creates an Event object with specific information relevant to focus events. | FocusEvent | ||
Creates a copy of the FocusEvent object and sets the value of each property to match that of the original. | FocusEvent | ||
![]() | A utility function for implementing the
toString() method in your custom Event class. | Event | |
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Checks whether preventDefault() has been called on the event. | Event | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Cancels an event's default behavior if that behavior can be canceled. | Event | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | |
![]() | Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | |
Returns a string that contains all the properties of the FocusEvent object. | FocusEvent | ||
![]() | Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
![]() | ACTIVATE : String = "activate" [static] Defines the value of the type property of an activate event object. | Event | |
![]() | ADDED : String = "added" [static] Defines the value of the type property of an added event object. | Event | |
![]() | ADDED_TO_STAGE : String = "addedToStage" [static] Defines the value of the type property of an addedToStage event object. | Event | |
![]() | CANCEL : String = "cancel" [static] Defines the value of the type property of a cancel event object. | Event | |
![]() | CHANGE : String = "change" [static] Defines the value of the type property of a change event object. | Event | |
![]() | CLEAR : String = "clear" [static] Defines the value of the type property of a clear event object. | Event | |
![]() | CLOSE : String = "close" [static] Defines the value of the type property of a close event object. | Event | |
![]() | COMPLETE : String = "complete" [static] Defines the value of the type property of a complete event object. | Event | |
![]() | CONNECT : String = "connect" [static] Defines the value of the type property of a connect event object. | Event | |
![]() | COPY : String = "copy" [static] Defines the value of the type property of a copy event object. | Event | |
![]() | CUT : String = "cut" [static] Defines the value of the type property of a cut event object. | Event | |
![]() | DEACTIVATE : String = "deactivate" [static] Defines the value of the type property of a deactivate event object. | Event | |
![]() | ENTER_FRAME : String = "enterFrame" [static] Defines the value of the type property of an enterFrame event object. | Event | |
![]() | EXIT_FRAME : String = "exitFrame" [static] Defines the value of the type property of an exitFrame event object. | Event | |
FOCUS_IN : String = "focusIn" [static] Defines the value of the type property of a focusIn event object. | FocusEvent | ||
FOCUS_OUT : String = "focusOut" [static] Defines the value of the type property of a focusOut event object. | FocusEvent | ||
![]() | FRAME_CONSTRUCTED : String = "frameConstructed" [static] Defines the value of the type property of an frameConstructed event object. | Event | |
![]() | FULLSCREEN : String = "fullScreen" [static] The Event.FULLSCREEN constant defines the value of the type property of a fullScreen event object. | Event | |
![]() | ID3 : String = "id3" [static] Defines the value of the type property of an id3 event object. | Event | |
![]() | INIT : String = "init" [static] Defines the value of the type property of an init event object. | Event | |
KEY_FOCUS_CHANGE : String = "keyFocusChange" [static] Defines the value of the type property of a keyFocusChange event object. | FocusEvent | ||
MOUSE_FOCUS_CHANGE : String = "mouseFocusChange" [static] Defines the value of the type property of a mouseFocusChange event object. | FocusEvent | ||
![]() | MOUSE_LEAVE : String = "mouseLeave" [static] Defines the value of the type property of a mouseLeave event object. | Event | |
![]() | OPEN : String = "open" [static] Defines the value of the type property of an open event object. | Event | |
![]() | PASTE : String = "paste" [static] Defines the value of the type property of a paste event object. | Event | |
![]() | REMOVED : String = "removed" [static] Defines the value of the type property of a removed event object. | Event | |
![]() | REMOVED_FROM_STAGE : String = "removedFromStage" [static] Defines the value of the type property of a removedFromStage event object. | Event | |
![]() | RENDER : String = "render" [static] Defines the value of the type property of a render event object. | Event | |
![]() | RESIZE : String = "resize" [static] Defines the value of the type property of a resize event object. | Event | |
![]() | SCROLL : String = "scroll" [static] Defines the value of the type property of a scroll event object. | Event | |
![]() | SELECT : String = "select" [static] Defines the value of the type property of a select event object. | Event | |
![]() | SELECT_ALL : String = "selectAll" [static] Defines the value of the type property of a selectAll event object. | Event | |
![]() | SOUND_COMPLETE : String = "soundComplete" [static] Defines the value of the type property of a soundComplete event object. | Event | |
![]() | TAB_CHILDREN_CHANGE : String = "tabChildrenChange" [static] Defines the value of the type property of a tabChildrenChange event object. | Event | |
![]() | TAB_ENABLED_CHANGE : String = "tabEnabledChange" [static] Defines the value of the type property of a tabEnabledChange event object. | Event | |
![]() | TAB_INDEX_CHANGE : String = "tabIndexChange" [static] Defines the value of the type property of a tabIndexChange event object. | Event | |
![]() | UNLOAD : String = "unload" [static] Defines the value of the type property of an unload event object. | Event |
isRelatedObjectInaccessible | property |
isRelatedObjectInaccessible:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 10 |
If
true
, the
relatedObject
property is set to
null
for
reasons related to security sandboxes. If the nominal value of
relatedObject
is a reference to a
DisplayObject in another sandbox,
relatedObject
is set to
null
unless there is permission in both directions across this sandbox boundary. Permission is
established by calling
Security.allowDomain()
from a SWF file, or by providing
a policy file from the server of an image file, and setting the
LoaderContext.checkPolicyFile
property when loading the image.
public function get isRelatedObjectInaccessible():Boolean
public function set isRelatedObjectInaccessible(value:Boolean):void
See also
keyCode | property |
keyCode:uint
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The key code value of the key pressed to trigger a
keyFocusChange
event.
public function get keyCode():uint
public function set keyCode(value:uint):void
relatedObject | property |
relatedObject:InteractiveObject
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
A reference to the complementary InteractiveObject instance that is affected by the
change in focus. For example, when a
focusOut
event occurs, the
relatedObject
represents the InteractiveObject instance that has gained focus.
The value of this property can be
null
in two circumstances: if there no related object,
or there is a related object, but it is in a security sandbox to which you don't have access.
Use the
isRelatedObjectInaccessible()
property to determine which of these reasons applies.
public function get relatedObject():InteractiveObject
public function set relatedObject(value:InteractiveObject):void
See also
shiftKey | property |
shiftKey:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates whether the Shift key modifier is activated, in which case the value is
true
. Otherwise, the value is
false
. This property is
used only if the FocusEvent is of type
keyFocusChange
.
public function get shiftKey():Boolean
public function set shiftKey(value:Boolean):void
FocusEvent | () | Constructor |
public function FocusEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, relatedObject:InteractiveObject = null, shiftKey:Boolean = false, keyCode:uint = 0)
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Creates an Event object with specific information relevant to focus events. Event objects are passed as parameters to event listeners.
Parameterstype:String —
The type of the event. Possible values are:
FocusEvent.FOCUS_IN
,
FocusEvent.FOCUS_OUT
,
FocusEvent.KEY_FOCUS_CHANGE
, and
FocusEvent.MOUSE_FOCUS_CHANGE
.
| |
bubbles:Boolean (default = true ) — Determines whether the Event object participates in the bubbling stage of the event flow. | |
cancelable:Boolean (default = false ) — Determines whether the Event object can be canceled. | |
relatedObject:InteractiveObject (default = null ) —
Indicates the complementary InteractiveObject instance that is affected by the change in focus. For example, when a
focusIn
event occurs,
relatedObject
represents the InteractiveObject that has lost focus.
| |
shiftKey:Boolean (default = false ) — Indicates whether the Shift key modifier is activated. | |
keyCode:uint (default = 0 ) —
Indicates the code of the key pressed to trigger a
keyFocusChange
event.
|
See also
clone | () | method |
override public function clone():Event
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Creates a copy of the FocusEvent object and sets the value of each property to match that of the original.
ReturnsEvent — A new FocusEvent object with property values that match those of the original. |
toString | () | method |
override public function toString():String
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Returns a string that contains all the properties of the FocusEvent object. The string is in the following format:
[FocusEvent type=
value
bubbles=
value
cancelable=
value
relatedObject=
value
shiftKey=
value
]
String — A string that contains all the properties of the FocusEvent object. |
FOCUS_IN | Constant |
public static const FOCUS_IN:String = "focusIn"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
focusIn
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
cancelable
|
false
; there is no default behavior to cancel.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
keyCode
|
0; applies only to
keyFocusChange
events.
|
relatedObject
| The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey
|
false
; applies only to
keyFocusChange
events.
|
target
|
The InteractiveObject instance that has just received focus.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
FOCUS_OUT | Constant |
public static const FOCUS_OUT:String = "focusOut"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
focusOut
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
cancelable
|
false
; there is no default behavior to cancel.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
keyCode
|
0; applies only to
keyFocusChange
events.
|
relatedObject
| The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey
|
false
; applies only to
keyFocusChange
events.
|
target
|
The InteractiveObject instance that has just lost focus.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
KEY_FOCUS_CHANGE | Constant |
public static const KEY_FOCUS_CHANGE:String = "keyFocusChange"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
keyFocusChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
cancelable
|
true
; call the
preventDefault()
method
to cancel default behavior.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
keyCode
|
The key code value of the key pressed to trigger a
keyFocusChange
event.
|
relatedObject
| The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey
|
true
if the Shift key modifier is activated;
false
otherwise.
|
target
|
The InteractiveObject instance that currently has focus.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_FOCUS_CHANGE | Constant |
public static const MOUSE_FOCUS_CHANGE:String = "mouseFocusChange"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseFocusChange
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
cancelable
|
true
; call the
preventDefault()
method
to cancel default behavior.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
keyCode
|
0; applies only to
keyFocusChange
events.
|
relatedObject
| The complementary InteractiveObject instance that is affected by the change in focus. |
shiftKey
|
false
; applies only to
keyFocusChange
events.
|
target
|
The InteractiveObject instance that currently has focus.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
FocusEventExample
and
CustomSprite
classes to show how focus can be used in conjunction with items drawn on the Stage to capture events and print information.
This example carries out the following tasks:
child
(of type Sprite) and
childCount
(of type uint).
for
loop creates five light blue squares at (0,0). It begins by
assigning
child
to a new CustomSprite instance. Each time a CustomSprite
object is created, the following happens:
size
property of type uint is set to 50 pixels and
bgColor
is set
to light blue.
buttonMode
and
useHandCursor
properties of the
Sprite class are set to
true
within the constructor.
click
is instantiated, along with the associated subscriber
clickHandler()
. The subscriber method creates a local variable
target
of
type Sprite and assigns it whichever box was clicked. The Stage's focus is then assigned to
target
.
draw()
method is called, which creates a 50 x 50 pixel square by
calling the
beginFill()
,
drawRect()
, and
endFill()
methods of
the Graphics class and the instance properties.
configureListeners()
method is called, which instantiates three event
listeners/subscribers:
focusIn
/
focusInHandler()
is dispatched after the
click
event
for whichever display list object (box) is clicked.
focusOut
/
focusOutHandler()
is dispatched when another box is clicked or
if the focus leaves the Stage (for example, by clicking outside Flash Player).
keyFocusChange
/
keyFocusChangeHandler()
is dispatched if you use the Tab key
or the left-arrow or right-arrow keys to select a display list object. The
keyFocusChangeHandler()
method traps the left-arrow and right-arrow keys, however, and calls the
preventDefault()
method
to disable them.
for
loop, each square is added to the display list and displayed (all in
the same area) by means of
addChild()
.
refreshLayout()
, which distributes the orange
squares across the top (y = 0) of the display with 5 pixels separating each square.
package { import flash.display.Sprite; import flash.display.DisplayObject; import flash.events.FocusEvent; import flash.events.IEventDispatcher; public class FocusEventExample extends Sprite { private var gutter:uint = 5; private var childCount:uint = 5; public function FocusEventExample() { var child:Sprite; for(var i:uint; i < childCount; i++) { child = new CustomSprite(); configureListeners(child); addChild(child); } refreshLayout(); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(FocusEvent.FOCUS_IN, focusInHandler); dispatcher.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); dispatcher.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); dispatcher.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); } private function refreshLayout():void { var ln:uint = numChildren; var child:DisplayObject = getChildAt(0); var lastChild:DisplayObject = child; for(var i:uint = 1; i < ln; i++) { child = getChildAt(i); child.x = lastChild.x + lastChild.width + gutter; lastChild = child; } } private function focusInHandler(event:FocusEvent):void { var target:CustomSprite = CustomSprite(event.target); trace("focusInHandler: " + target.name); } private function focusOutHandler(event:FocusEvent):void { var target:CustomSprite = CustomSprite(event.target); trace("focusOutHandler: " + target.name); } private function keyFocusChangeHandler(event:FocusEvent):void { if(event.keyCode == 39 || event.keyCode == 37){ event.preventDefault() } var target:CustomSprite = CustomSprite(event.target); trace("keyFocusChangeHandler: " + target.name); } private function mouseFocusChangeHandler(event:FocusEvent):void { var target:CustomSprite = CustomSprite(event.target); trace("mouseFocusChangeHandler: " + target.name); } } } import flash.display.Sprite; import flash.events.MouseEvent; class CustomSprite extends Sprite { private var size:uint = 50; private var bgColor:uint = 0x00CCFF; public function CustomSprite() { buttonMode = true; useHandCursor = true; addEventListener(MouseEvent.CLICK, clickHandler); draw(size, size); } private function draw(w:uint, h:uint):void { graphics.beginFill(bgColor); graphics.drawRect(0, 0, w, h); graphics.endFill(); } private function clickHandler(event:MouseEvent):void { var target:Sprite = Sprite(event.target); trace("clickHandler: " + target.name); stage.focus = target; } }