Package | flash.events |
Class | public class MouseEvent |
Inheritance | MouseEvent ![]() ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
When nested nodes are involved, mouse events target the deepest possible nested node that
is visible in the display list. This node is called the
target node
. To have a
target node's ancestor receive notification of a mouse event, use
EventDispatcher.addEventListener()
on the ancestor node with the
type
parameter set to the specific mouse event you want to detect.
Property | Defined By | ||
---|---|---|---|
altKey : Boolean Indicates whether the Alt key is active (true) or inactive (false). | MouseEvent | ||
![]() | bubbles : Boolean [read-only] Indicates whether an event is a bubbling event. | Event | |
buttonDown : Boolean Indicates whether the primary mouse button is pressed (true) or not (false). | MouseEvent | ||
![]() | cancelable : Boolean [read-only] Indicates whether the behavior associated with the event can be prevented. | Event | |
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
ctrlKey : Boolean Indicates whether the Control key is active (true) or inactive (false). | MouseEvent | ||
![]() | currentTarget : Object [read-only] The object that is actively processing the Event object with an event listener. | Event | |
delta : int Indicates how many lines should be scrolled for each unit the user rotates the
mouse wheel. | MouseEvent | ||
![]() | eventPhase : uint [read-only] The current phase in the event flow. | Event | |
isRelatedObjectInaccessible : Boolean If true, the relatedObject property is set to null for
reasons related to security sandboxes. | MouseEvent | ||
localX : Number The horizontal coordinate at which the event occurred relative to the containing sprite. | MouseEvent | ||
localY : Number The vertical coordinate at which the event occurred relative to the containing sprite. | MouseEvent | ||
![]() | prototype : Object [static] A reference to the prototype object of a class or function object. | Object | |
relatedObject : InteractiveObject A reference to a display list object that is related to the event. | MouseEvent | ||
shiftKey : Boolean Indicates whether the Shift key is active (true) or inactive
(false). | MouseEvent | ||
stageX : Number [read-only] The horizontal coordinate at which the event occurred in global Stage coordinates. | MouseEvent | ||
stageY : Number [read-only] The vertical coordinate at which the event occurred in global Stage coordinates. | MouseEvent | ||
![]() | target : Object [read-only] The event target. | Event | |
![]() | type : String [read-only] The type of event. | Event |
Method | Defined By | ||
---|---|---|---|
MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number = NaN, localY:Number = NaN, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0) Creates an Event object that contains information about mouse events. | MouseEvent | ||
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original. | MouseEvent | ||
![]() | A utility function for implementing the
toString() method in your custom Event class. | Event | |
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Checks whether preventDefault() has been called on the event. | Event | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Cancels an event's default behavior if that behavior can be canceled. | Event | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | |
![]() | Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | |
Returns a string that contains all the properties of the MouseEvent object. | MouseEvent | ||
Instructs Flash Player to render after processing of this event completes, if the display list has been modified. | MouseEvent | ||
![]() | Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
![]() | ACTIVATE : String = "activate" [static] Defines the value of the type property of an activate event object. | Event | |
![]() | ADDED : String = "added" [static] Defines the value of the type property of an added event object. | Event | |
![]() | ADDED_TO_STAGE : String = "addedToStage" [static] Defines the value of the type property of an addedToStage event object. | Event | |
![]() | CANCEL : String = "cancel" [static] Defines the value of the type property of a cancel event object. | Event | |
![]() | CHANGE : String = "change" [static] Defines the value of the type property of a change event object. | Event | |
![]() | CLEAR : String = "clear" [static] Defines the value of the type property of a clear event object. | Event | |
CLICK : String = "click" [static] Defines the value of the type property of a click event object. | MouseEvent | ||
![]() | CLOSE : String = "close" [static] Defines the value of the type property of a close event object. | Event | |
![]() | COMPLETE : String = "complete" [static] Defines the value of the type property of a complete event object. | Event | |
![]() | CONNECT : String = "connect" [static] Defines the value of the type property of a connect event object. | Event | |
![]() | COPY : String = "copy" [static] Defines the value of the type property of a copy event object. | Event | |
![]() | CUT : String = "cut" [static] Defines the value of the type property of a cut event object. | Event | |
![]() | DEACTIVATE : String = "deactivate" [static] Defines the value of the type property of a deactivate event object. | Event | |
DOUBLE_CLICK : String = "doubleClick" [static] Defines the value of the type property of a doubleClick event object. | MouseEvent | ||
![]() | ENTER_FRAME : String = "enterFrame" [static] Defines the value of the type property of an enterFrame event object. | Event | |
![]() | EXIT_FRAME : String = "exitFrame" [static] Defines the value of the type property of an exitFrame event object. | Event | |
![]() | FRAME_CONSTRUCTED : String = "frameConstructed" [static] Defines the value of the type property of an frameConstructed event object. | Event | |
![]() | FULLSCREEN : String = "fullScreen" [static] The Event.FULLSCREEN constant defines the value of the type property of a fullScreen event object. | Event | |
![]() | ID3 : String = "id3" [static] Defines the value of the type property of an id3 event object. | Event | |
![]() | INIT : String = "init" [static] Defines the value of the type property of an init event object. | Event | |
MOUSE_DOWN : String = "mouseDown" [static] Defines the value of the type property of a mouseDown event object. | MouseEvent | ||
![]() | MOUSE_LEAVE : String = "mouseLeave" [static] Defines the value of the type property of a mouseLeave event object. | Event | |
MOUSE_MOVE : String = "mouseMove" [static] Defines the value of the type property of a mouseMove event object. | MouseEvent | ||
MOUSE_OUT : String = "mouseOut" [static] Defines the value of the type property of a mouseOut event object. | MouseEvent | ||
MOUSE_OVER : String = "mouseOver" [static] Defines the value of the type property of a mouseOver event object. | MouseEvent | ||
MOUSE_UP : String = "mouseUp" [static] Defines the value of the type property of a mouseUp event object. | MouseEvent | ||
MOUSE_WHEEL : String = "mouseWheel" [static] Defines the value of the type property of a mouseWheel event object. | MouseEvent | ||
![]() | OPEN : String = "open" [static] Defines the value of the type property of an open event object. | Event | |
![]() | PASTE : String = "paste" [static] Defines the value of the type property of a paste event object. | Event | |
![]() | REMOVED : String = "removed" [static] Defines the value of the type property of a removed event object. | Event | |
![]() | REMOVED_FROM_STAGE : String = "removedFromStage" [static] Defines the value of the type property of a removedFromStage event object. | Event | |
![]() | RENDER : String = "render" [static] Defines the value of the type property of a render event object. | Event | |
![]() | RESIZE : String = "resize" [static] Defines the value of the type property of a resize event object. | Event | |
ROLL_OUT : String = "rollOut" [static] Defines the value of the type property of a rollOut event object. | MouseEvent | ||
ROLL_OVER : String = "rollOver" [static] Defines the value of the type property of a rollOver event object. | MouseEvent | ||
![]() | SCROLL : String = "scroll" [static] Defines the value of the type property of a scroll event object. | Event | |
![]() | SELECT : String = "select" [static] Defines the value of the type property of a select event object. | Event | |
![]() | SELECT_ALL : String = "selectAll" [static] Defines the value of the type property of a selectAll event object. | Event | |
![]() | SOUND_COMPLETE : String = "soundComplete" [static] Defines the value of the type property of a soundComplete event object. | Event | |
![]() | TAB_CHILDREN_CHANGE : String = "tabChildrenChange" [static] Defines the value of the type property of a tabChildrenChange event object. | Event | |
![]() | TAB_ENABLED_CHANGE : String = "tabEnabledChange" [static] Defines the value of the type property of a tabEnabledChange event object. | Event | |
![]() | TAB_INDEX_CHANGE : String = "tabIndexChange" [static] Defines the value of the type property of a tabIndexChange event object. | Event | |
![]() | UNLOAD : String = "unload" [static] Defines the value of the type property of an unload event object. | Event |
altKey | property |
altKey:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates whether the Alt key is active (
true
) or inactive (
false
).
Supported for Windows operating systems only.
public function get altKey():Boolean
public function set altKey(value:Boolean):void
buttonDown | property |
buttonDown:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates whether the primary mouse button is pressed (
true
) or not (
false
).
public function get buttonDown():Boolean
public function set buttonDown(value:Boolean):void
ctrlKey | property |
ctrlKey:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates whether the Control key is active (
true
) or inactive (
false
).
On Macintosh computers, you must use this property to represent the Command key.
public function get ctrlKey():Boolean
public function set ctrlKey(value:Boolean):void
delta | property |
delta:int
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates how many lines should be scrolled for each unit the user rotates the
mouse wheel. A positive delta value indicates an upward scroll; a negative
value indicates a downward scroll. Typical values are 1 to 3, but faster
rotation may produce larger values. This setting depends on the device
and operating system and is usually configurable by the user. This
property applies only to the
MouseEvent.mouseWheel
event.
public function get delta():int
public function set delta(value:int):void
isRelatedObjectInaccessible | property |
isRelatedObjectInaccessible:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 10 |
If
true
, the
relatedObject
property is set to
null
for
reasons related to security sandboxes. If the nominal value of
relatedObject
is a reference to a
DisplayObject in another sandbox,
relatedObject
is set to
null
unless there is permission in both directions across this sandbox boundary. Permission is
established by calling
Security.allowDomain()
from a SWF file, or by providing
a policy file from the server of an image file, and setting the
LoaderContext.checkPolicyFile
property when loading the image.
public function get isRelatedObjectInaccessible():Boolean
public function set isRelatedObjectInaccessible(value:Boolean):void
See also
localX | property |
localX:Number
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The horizontal coordinate at which the event occurred relative to the containing sprite.
public function get localX():Number
public function set localX(value:Number):void
localY | property |
localY:Number
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The vertical coordinate at which the event occurred relative to the containing sprite.
public function get localY():Number
public function set localY(value:Number):void
relatedObject | property |
relatedObject:InteractiveObject
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
A reference to a display list object that is related to the event. For example, when a
mouseOut
event occurs,
relatedObject
represents the display list object to which the pointing device now points.
This property applies to the
mouseOut
,
mouseOver
,
rollOut
, and
rollOver
events.
The value of this property can be
null
in two circumstances: if there no related object,
or there is a related object, but it is in a security sandbox to which you don't have access.
Use the
isRelatedObjectInaccessible()
property to determine which of these reasons applies.
public function get relatedObject():InteractiveObject
public function set relatedObject(value:InteractiveObject):void
See also
shiftKey | property |
shiftKey:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Indicates whether the Shift key is active (
true
) or inactive
(
false
).
public function get shiftKey():Boolean
public function set shiftKey(value:Boolean):void
stageX | property |
stageX:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The horizontal coordinate at which the event occurred in global Stage coordinates.
This property is calculated when the
localX
property is set.
public function get stageX():Number
stageY | property |
stageY:Number
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The vertical coordinate at which the event occurred in global Stage coordinates.
This property is calculated when the
localY
property is set.
public function get stageY():Number
MouseEvent | () | Constructor |
public function MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number = NaN, localY:Number = NaN, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0)
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Creates an Event object that contains information about mouse events. Event objects are passed as parameters to event listeners.
Parameterstype:String —
The type of the event. Possible values are:
MouseEvent.CLICK
,
MouseEvent.DOUBLE_CLICK
,
MouseEvent.MOUSE_DOWN
,
MouseEvent.MOUSE_MOVE
,
MouseEvent.MOUSE_OUT
,
MouseEvent.MOUSE_OVER
,
MouseEvent.MOUSE_UP
,
MouseEvent.MOUSE_WHEEL
,
MouseEvent.ROLL_OUT
, and
MouseEvent.ROLL_OVER
.
| |
bubbles:Boolean (default = true ) — Determines whether the Event object participates in the bubbling phase of the event flow. | |
cancelable:Boolean (default = false ) — Determines whether the Event object can be canceled. | |
localX:Number (default = NaN ) — The horizontal coordinate at which the event occurred relative to the containing sprite. | |
localY:Number (default = NaN ) — The vertical coordinate at which the event occurred relative to the containing sprite. | |
relatedObject:InteractiveObject (default = null ) —
The complementary InteractiveObject instance that is affected by the event. For example, when a
mouseOut
event occurs,
relatedObject
represents the display list object to which the pointing device now points.
| |
ctrlKey:Boolean (default = false ) — Indicates whether the Control key is activated. | |
altKey:Boolean (default = false ) — Indicates whether the Alt key is activated (Windows only). | |
shiftKey:Boolean (default = false ) — Indicates whether the Shift key is activated. | |
buttonDown:Boolean (default = false ) — Indicates whether the primary mouse button is pressed. | |
delta:int (default = 0 ) —
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the
MouseEvent.mouseWheel
event.
|
clone | () | method |
override public function clone():Event
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.
ReturnsEvent — A new MouseEvent object with property values that match those of the original. |
toString | () | method |
override public function toString():String
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Returns a string that contains all the properties of the MouseEvent object. The string is in the following format:
[MouseEvent type=
value
bubbles=
value
cancelable=
value
... delta=
value
]
String — A string that contains all the properties of the MouseEvent object. |
updateAfterEvent | () | method |
public function updateAfterEvent():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Instructs Flash Player to render after processing of this event completes, if the display list has been modified.
CLICK | Constant |
public static const CLICK:String = "click"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
click
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; there is no default behavior to cancel.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
DOUBLE_CLICK | Constant |
public static const DOUBLE_CLICK:String = "doubleClick"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
doubleClick
event object. The
doubleClickEnabled
property
must be
true
for an object to generate the
doubleClick
event.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; there is no default behavior to cancel.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_DOWN | Constant |
public static const MOUSE_DOWN:String = "mouseDown"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_MOVE | Constant |
public static const MOUSE_MOVE:String = "mouseMove"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseMove
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
In the constructor, a rectangle
innerRect
Sprite object is created
and the line style is set to green. The line style for drawing on the
MouseEvent_MOUSE_MOVEExample
Sprite container is set to red. Separate event
listeners for the
MouseEvent.MOUSE_UP
and
MouseEvent.MOUSE_DOWN
events are added for the application's main Sprite object and
innerRect
Sprite object. In both cases, the mouse down event listener methods move the current drawing
position to the mouse pointer's location and add a listener for the
MouseEvent.MOUSE_MOVE
event. When the mouse pointer is moved, the invoked event listener methods follows the pointer and draw
a line using the
graphics.LineTo()
method. (
Note:
The
innerRect
Sprite object obscures the red lines of the main Sprite object that are drawn behind the rectangle.)
When the
MouseEvent.MOUSE_UP
event occurs, the listener for the
MOUSE_MOVE
event is removed and drawing is stopped.
package { import flash.display.Sprite; import flash.display.Graphics; import flash.events.MouseEvent; public class MouseEvent_MOUSE_MOVEExample extends Sprite { private var innerRect:Sprite = new Sprite(); public function MouseEvent_MOUSE_MOVEExample() { graphics.lineStyle(3, 0xFF0000, 1); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); innerRect.graphics.lineStyle(1, 0x00FF00, 1); innerRect.graphics.beginFill(0xFFFFFF); innerRect.graphics.drawRect(10, 10, 200, 200); innerRect.graphics.endFill(); innerRect.addEventListener(MouseEvent.MOUSE_DOWN, innerRectMouseDownHandler); innerRect.addEventListener(MouseEvent.MOUSE_UP, innerRectMouseUpHandler); addChild(innerRect); } private function mouseDownHandler(event:MouseEvent):void { graphics.moveTo(event.stageX, event.stageY); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function mouseMoveHandler(event:MouseEvent):void { graphics.lineTo(event.stageX, event.stageY); } private function mouseUpHandler(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function innerRectMouseDownHandler(event:MouseEvent):void { innerRect.graphics.moveTo(event.localX, event.localY); innerRect.addEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler); } private function innerRectMouseMoveHandler(event:MouseEvent):void { innerRect.graphics.lineTo(event.localX, event.localY); } private function innerRectMouseUpHandler(event:MouseEvent):void { innerRect.removeEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler); } } }
MOUSE_OUT | Constant |
public static const MOUSE_OUT:String = "mouseOut"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseOut
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
relatedObject
| The display list object to which the pointing device now points. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_OVER | Constant |
public static const MOUSE_OVER:String = "mouseOver"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseOver
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
relatedObject
| The display list object to which the pointing device was pointing. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_UP | Constant |
public static const MOUSE_UP:String = "mouseUp"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MOUSE_WHEEL | Constant |
public static const MOUSE_WHEEL:String = "mouseWheel"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
mouseWheel
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
true
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; the default behavior cannot be canceled.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
delta
| The number of lines that that each notch on the mouse wheel represents. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
ROLL_OUT | Constant |
public static const ROLL_OUT:String = "rollOut"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
rollOut
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
false
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; there is no default behavior to cancel.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
relatedObject
| The display list object to which the pointing device now points. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
ROLL_OVER | Constant |
public static const ROLL_OVER:String = "rollOver"
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Defines the value of the
type
property of a
rollOver
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles
|
false
|
buttonDown
|
true
if the primary mouse button is pressed;
false
otherwise.
|
cancelable
|
false
; there is no default behavior to cancel.
|
ctrlKey
|
true
if the Control key is active;
false
if it is inactive.
|
currentTarget
| The object that is actively processing the Event object with an event listener. |
relatedObject
| The display list object to which the pointing device was pointing. |
localX
| The horizontal coordinate at which the event occurred relative to the containing sprite. |
localY
| The vertical coordinate at which the event occurred relative to the containing sprite. |
shiftKey
|
true
if the Shift key is active;
false
if it is inactive.
|
stageX
| The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY
| The vertical coordinate at which the event occurred in global stage coordinates. |
target
|
The InteractiveObject instance under the pointing device.
The
target
is not always the object in the display list
that registered the event listener. Use the
currentTarget
property to access the object in the display list that is currently processing the event.
|
See also
MouseEventExample
and
ChildSprite
classes to show how mouse events are dispatched using a simple image.
This example carries out the following tasks:
child
. Its constructor first
draws an orange 100 x 100 pixel square at coordinates (0,0) by calling its
draw()
method and then adds seven event listeners/subscribers.
click
/
clickHandler()
: Dispatched when the user single-clicks with the left mouse button
over the square.
doubleClick
/
doubleClickHandler()
: Dispatched when the user double-clicks the left mouse button
over the square.
mouseDown
/
mouseDownHandler()
: When the ChildSprite
object (the orange square) is clicked, a
trace()
message is printed to the screen, and then
ChildSprite.draw()
is called, which draws a dark yellow square in place
of the light blue one drawn in
mouseOverHandler()
. The
mouseDownHandler()
method also adds a
mouseMove
event listener and the
mouseMoveHandler()
subscriber (described below),
which processes the mouse moves. Then the
startDrag()
method is called, which
allows the Sprite object to be dragged.
mouseOut
/
mouseOutHandler()
: Dispatched whenever the pointer leaves the
square area. The
draw()
method is called to return the square to its normal
size and color.
mouseOver
/
mouseOverHandler()
: Dispatched when the mouse pointer is over the square.
This method redraws the square so that it is larger and its background color is dark yellow.
mouseUp
/
mouseUpHandler()
: When the user releases the mouse button, the
mouseMove
event listener is removed and
stopDrag
is called, which freezes the square in place.
mouseMove
/
mouseMoveHandler()
: Called as part of the
mouseDownHandler()
function, and dispatched when the user is pressing the left mouse button and dragging the square.
mouseWheel
/
mouseWheelHandler()
: Dispatched when the user rotates the mouse
wheel over the square.
child
is then added to the display list by means of
addChild()
, which promptly draws the orange square.
Notes:
MouseEventExample
class should be the document root.
sprite
, which
is assigned the cast of
event.target
to type Sprite.
package { import flash.display.Sprite; public class MouseEventExample extends Sprite { private var size:uint = 100; private var bgColor:uint = 0xFFCC00; public function MouseEventExample() { var child:ChildSprite = new ChildSprite(); addChild(child); } } } import flash.display.Sprite; import flash.events.MouseEvent; class ChildSprite extends Sprite { private var size:uint = 50; private var overSize:uint = 60; private var backgroundColor:uint = 0xFFCC00; private var overColor:uint = 0xCCFF00; private var downColor:uint = 0x00CCFF; public function ChildSprite() { draw(size, size, backgroundColor); doubleClickEnabled = true; addEventListener(MouseEvent.CLICK, clickHandler); addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function draw(w:uint, h:uint, bgColor:uint):void { graphics.clear(); graphics.beginFill(bgColor); graphics.drawRect(0, 0, w, h); graphics.endFill(); } private function clickHandler(event:MouseEvent):void { trace("clickHandler"); } private function doubleClickHandler(event:MouseEvent):void { trace("doubleClickHandler"); } private function mouseDownHandler(event:MouseEvent):void { trace("mouseDownHandler"); draw(overSize, overSize, downColor); var sprite:Sprite = Sprite(event.target); sprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); sprite.startDrag(); } private function mouseMoveHandler(event:MouseEvent):void { trace("mouseMoveHandler"); event.updateAfterEvent(); } private function mouseOutHandler(event:MouseEvent):void { trace("mouseOutHandler"); draw(size, size, backgroundColor); } private function mouseOverHandler(event:MouseEvent):void { trace("mouseOverHandler"); draw(overSize, overSize, overColor); } private function mouseWheelHandler(event:MouseEvent):void { trace("mouseWheelHandler delta: " + event.delta); } private function mouseUpHandler(event:MouseEvent):void { trace("mouseUpHandler"); var sprite:Sprite = Sprite(event.target); sprite.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); sprite.stopDrag(); draw(overSize, overSize, overColor); } }