Packageflash.events
Classpublic class MouseEvent
InheritanceMouseEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Flash ® Player dispatches MouseEvent objects into the event flow whenever mouse events occur. A mouse event is usually generated by a user input device, such as a mouse or a trackball, that uses a pointer.

When nested nodes are involved, mouse events target the deepest possible nested node that is visible in the display list. This node is called the target node . To have a target node's ancestor receive notification of a mouse event, use EventDispatcher.addEventListener() on the ancestor node with the type parameter set to the specific mouse event you want to detect.

View the examples



Public Properties
 PropertyDefined By
  altKey : Boolean
Indicates whether the Alt key is active (true) or inactive (false).
MouseEvent
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
  buttonDown : Boolean
Indicates whether the primary mouse button is pressed (true) or not (false).
MouseEvent
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  ctrlKey : Boolean
Indicates whether the Control key is active (true) or inactive (false).
MouseEvent
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
  delta : int
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel.
MouseEvent
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
  isRelatedObjectInaccessible : Boolean
If true, the relatedObject property is set to null for reasons related to security sandboxes.
MouseEvent
  localX : Number
The horizontal coordinate at which the event occurred relative to the containing sprite.
MouseEvent
  localY : Number
The vertical coordinate at which the event occurred relative to the containing sprite.
MouseEvent
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  relatedObject : InteractiveObject
A reference to a display list object that is related to the event.
MouseEvent
  shiftKey : Boolean
Indicates whether the Shift key is active (true) or inactive (false).
MouseEvent
  stageX : Number
[read-only] The horizontal coordinate at which the event occurred in global Stage coordinates.
MouseEvent
  stageY : Number
[read-only] The vertical coordinate at which the event occurred in global Stage coordinates.
MouseEvent
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number = NaN, localY:Number = NaN, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0)
Creates an Event object that contains information about mouse events.
MouseEvent
  
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.
MouseEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in your custom Event class.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether preventDefault() has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
  
Returns a string that contains all the properties of the MouseEvent object.
MouseEvent
  
Instructs Flash Player to render after processing of this event completes, if the display list has been modified.
MouseEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
 InheritedACTIVATE : String = "activate"
[static] Defines the value of the type property of an activate event object.
Event
 InheritedADDED : String = "added"
[static] Defines the value of the type property of an added event object.
Event
 InheritedADDED_TO_STAGE : String = "addedToStage"
[static] Defines the value of the type property of an addedToStage event object.
Event
 InheritedCANCEL : String = "cancel"
[static] Defines the value of the type property of a cancel event object.
Event
 InheritedCHANGE : String = "change"
[static] Defines the value of the type property of a change event object.
Event
 InheritedCLEAR : String = "clear"
[static] Defines the value of the type property of a clear event object.
Event
  CLICK : String = "click"
[static] Defines the value of the type property of a click event object.
MouseEvent
 InheritedCLOSE : String = "close"
[static] Defines the value of the type property of a close event object.
Event
 InheritedCOMPLETE : String = "complete"
[static] Defines the value of the type property of a complete event object.
Event
 InheritedCONNECT : String = "connect"
[static] Defines the value of the type property of a connect event object.
Event
 InheritedCOPY : String = "copy"
[static] Defines the value of the type property of a copy event object.
Event
 InheritedCUT : String = "cut"
[static] Defines the value of the type property of a cut event object.
Event
 InheritedDEACTIVATE : String = "deactivate"
[static] Defines the value of the type property of a deactivate event object.
Event
  DOUBLE_CLICK : String = "doubleClick"
[static] Defines the value of the type property of a doubleClick event object.
MouseEvent
 InheritedENTER_FRAME : String = "enterFrame"
[static] Defines the value of the type property of an enterFrame event object.
Event
 InheritedEXIT_FRAME : String = "exitFrame"
[static] Defines the value of the type property of an exitFrame event object.
Event
 InheritedFRAME_CONSTRUCTED : String = "frameConstructed"
[static] Defines the value of the type property of an frameConstructed event object.
Event
 InheritedFULLSCREEN : String = "fullScreen"
[static] The Event.FULLSCREEN constant defines the value of the type property of a fullScreen event object.
Event
 InheritedID3 : String = "id3"
[static] Defines the value of the type property of an id3 event object.
Event
 InheritedINIT : String = "init"
[static] Defines the value of the type property of an init event object.
Event
  MOUSE_DOWN : String = "mouseDown"
[static] Defines the value of the type property of a mouseDown event object.
MouseEvent
 InheritedMOUSE_LEAVE : String = "mouseLeave"
[static] Defines the value of the type property of a mouseLeave event object.
Event
  MOUSE_MOVE : String = "mouseMove"
[static] Defines the value of the type property of a mouseMove event object.
MouseEvent
  MOUSE_OUT : String = "mouseOut"
[static] Defines the value of the type property of a mouseOut event object.
MouseEvent
  MOUSE_OVER : String = "mouseOver"
[static] Defines the value of the type property of a mouseOver event object.
MouseEvent
  MOUSE_UP : String = "mouseUp"
[static] Defines the value of the type property of a mouseUp event object.
MouseEvent
  MOUSE_WHEEL : String = "mouseWheel"
[static] Defines the value of the type property of a mouseWheel event object.
MouseEvent
 InheritedOPEN : String = "open"
[static] Defines the value of the type property of an open event object.
Event
 InheritedPASTE : String = "paste"
[static] Defines the value of the type property of a paste event object.
Event
 InheritedREMOVED : String = "removed"
[static] Defines the value of the type property of a removed event object.
Event
 InheritedREMOVED_FROM_STAGE : String = "removedFromStage"
[static] Defines the value of the type property of a removedFromStage event object.
Event
 InheritedRENDER : String = "render"
[static] Defines the value of the type property of a render event object.
Event
 InheritedRESIZE : String = "resize"
[static] Defines the value of the type property of a resize event object.
Event
  ROLL_OUT : String = "rollOut"
[static] Defines the value of the type property of a rollOut event object.
MouseEvent
  ROLL_OVER : String = "rollOver"
[static] Defines the value of the type property of a rollOver event object.
MouseEvent
 InheritedSCROLL : String = "scroll"
[static] Defines the value of the type property of a scroll event object.
Event
 InheritedSELECT : String = "select"
[static] Defines the value of the type property of a select event object.
Event
 InheritedSELECT_ALL : String = "selectAll"
[static] Defines the value of the type property of a selectAll event object.
Event
 InheritedSOUND_COMPLETE : String = "soundComplete"
[static] Defines the value of the type property of a soundComplete event object.
Event
 InheritedTAB_CHILDREN_CHANGE : String = "tabChildrenChange"
[static] Defines the value of the type property of a tabChildrenChange event object.
Event
 InheritedTAB_ENABLED_CHANGE : String = "tabEnabledChange"
[static] Defines the value of the type property of a tabEnabledChange event object.
Event
 InheritedTAB_INDEX_CHANGE : String = "tabIndexChange"
[static] Defines the value of the type property of a tabIndexChange event object.
Event
 InheritedUNLOAD : String = "unload"
[static] Defines the value of the type property of an unload event object.
Event
Property Detail
altKeyproperty
altKey:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Indicates whether the Alt key is active ( true ) or inactive ( false ). Supported for Windows operating systems only.



Implementation
    public function get altKey():Boolean
    public function set altKey(value:Boolean):void
buttonDownproperty 
buttonDown:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Indicates whether the primary mouse button is pressed ( true ) or not ( false ).



Implementation
    public function get buttonDown():Boolean
    public function set buttonDown(value:Boolean):void
ctrlKeyproperty 
ctrlKey:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Indicates whether the Control key is active ( true ) or inactive ( false ). On Macintosh computers, you must use this property to represent the Command key.



Implementation
    public function get ctrlKey():Boolean
    public function set ctrlKey(value:Boolean):void
deltaproperty 
delta:int  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This setting depends on the device and operating system and is usually configurable by the user. This property applies only to the MouseEvent.mouseWheel event.



Implementation
    public function get delta():int
    public function set delta(value:int):void
isRelatedObjectInaccessibleproperty 
isRelatedObjectInaccessible:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 10

If true , the relatedObject property is set to null for reasons related to security sandboxes. If the nominal value of relatedObject is a reference to a DisplayObject in another sandbox, relatedObject is set to null unless there is permission in both directions across this sandbox boundary. Permission is established by calling Security.allowDomain() from a SWF file, or by providing a policy file from the server of an image file, and setting the LoaderContext.checkPolicyFile property when loading the image.



Implementation
    public function get isRelatedObjectInaccessible():Boolean
    public function set isRelatedObjectInaccessible(value:Boolean):void

See also

localXproperty 
localX:Number  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The horizontal coordinate at which the event occurred relative to the containing sprite.



Implementation
    public function get localX():Number
    public function set localX(value:Number):void

Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this property.
localYproperty 
localY:Number  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The vertical coordinate at which the event occurred relative to the containing sprite.



Implementation
    public function get localY():Number
    public function set localY(value:Number):void

Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this property.
relatedObjectproperty 
relatedObject:InteractiveObject  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

A reference to a display list object that is related to the event. For example, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points. This property applies to the mouseOut , mouseOver , rollOut , and rollOver events.

The value of this property can be null in two circumstances: if there no related object, or there is a related object, but it is in a security sandbox to which you don't have access. Use the isRelatedObjectInaccessible() property to determine which of these reasons applies.



Implementation
    public function get relatedObject():InteractiveObject
    public function set relatedObject(value:InteractiveObject):void

See also

shiftKeyproperty 
shiftKey:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Indicates whether the Shift key is active ( true ) or inactive ( false ).



Implementation
    public function get shiftKey():Boolean
    public function set shiftKey(value:Boolean):void
stageXproperty 
stageX:Number  [read-only]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The horizontal coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localX property is set.



Implementation
    public function get stageX():Number

Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this property.
stageYproperty 
stageY:Number  [read-only]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The vertical coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localY property is set.



Implementation
    public function get stageY():Number

Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this property.
Constructor Detail
MouseEvent()Constructor
public function MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number = NaN, localY:Number = NaN, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0)

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Creates an Event object that contains information about mouse events. Event objects are passed as parameters to event listeners.

Parameters
type:String — The type of the event. Possible values are: MouseEvent.CLICK , MouseEvent.DOUBLE_CLICK , MouseEvent.MOUSE_DOWN , MouseEvent.MOUSE_MOVE , MouseEvent.MOUSE_OUT , MouseEvent.MOUSE_OVER , MouseEvent.MOUSE_UP , MouseEvent.MOUSE_WHEEL , MouseEvent.ROLL_OUT , and MouseEvent.ROLL_OVER .
 
bubbles:Boolean (default = true) — Determines whether the Event object participates in the bubbling phase of the event flow.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled.
 
localX:Number (default = NaN) — The horizontal coordinate at which the event occurred relative to the containing sprite.
 
localY:Number (default = NaN) — The vertical coordinate at which the event occurred relative to the containing sprite.
 
relatedObject:InteractiveObject (default = null) — The complementary InteractiveObject instance that is affected by the event. For example, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points.
 
ctrlKey:Boolean (default = false) — Indicates whether the Control key is activated.
 
altKey:Boolean (default = false) — Indicates whether the Alt key is activated (Windows only).
 
shiftKey:Boolean (default = false) — Indicates whether the Shift key is activated.
 
buttonDown:Boolean (default = false) — Indicates whether the primary mouse button is pressed.
 
delta:int (default = 0) — Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the MouseEvent.mouseWheel event.
Method Detail
clone()method
override public function clone():Event

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.

Returns
Event — A new MouseEvent object with property values that match those of the original.
toString()method 
override public function toString():String

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Returns a string that contains all the properties of the MouseEvent object. The string is in the following format:

[MouseEvent type= value bubbles= value cancelable= value ... delta= value ]

Returns
String — A string that contains all the properties of the MouseEvent object.
updateAfterEvent()method 
public function updateAfterEvent():void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Instructs Flash Player to render after processing of this event completes, if the display list has been modified.

Constant Detail
CLICKConstant
public static const CLICK:String = "click"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a click event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; there is no default behavior to cancel.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

DOUBLE_CLICKConstant 
public static const DOUBLE_CLICK:String = "doubleClick"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a doubleClick event object. The doubleClickEnabled property must be true for an object to generate the doubleClick event.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; there is no default behavior to cancel.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

MOUSE_DOWNConstant 
public static const MOUSE_DOWN:String = "mouseDown"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseDown event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also


Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this constant.
MOUSE_MOVEConstant 
public static const MOUSE_MOVE:String = "mouseMove"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseMove event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also


Example

The following example is a simple drawing program. The user can draw on the main Sprite object or on a smaller rectangular Sprite object.

In the constructor, a rectangle innerRect Sprite object is created and the line style is set to green. The line style for drawing on the MouseEvent_MOUSE_MOVEExample Sprite container is set to red. Separate event listeners for the MouseEvent.MOUSE_UP and MouseEvent.MOUSE_DOWN events are added for the application's main Sprite object and innerRect Sprite object. In both cases, the mouse down event listener methods move the current drawing position to the mouse pointer's location and add a listener for the MouseEvent.MOUSE_MOVE event. When the mouse pointer is moved, the invoked event listener methods follows the pointer and draw a line using the graphics.LineTo() method. ( Note: The innerRect Sprite object obscures the red lines of the main Sprite object that are drawn behind the rectangle.) When the MouseEvent.MOUSE_UP event occurs, the listener for the MOUSE_MOVE event is removed and drawing is stopped.

package {
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.events.MouseEvent;

    public class MouseEvent_MOUSE_MOVEExample extends Sprite {
        private var innerRect:Sprite = new Sprite();
        
        public function MouseEvent_MOUSE_MOVEExample() {

            graphics.lineStyle(3, 0xFF0000, 1);
            stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
            stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);

            innerRect.graphics.lineStyle(1, 0x00FF00, 1);
            innerRect.graphics.beginFill(0xFFFFFF);
            innerRect.graphics.drawRect(10, 10, 200, 200);
            innerRect.graphics.endFill();
            innerRect.addEventListener(MouseEvent.MOUSE_DOWN, innerRectMouseDownHandler);
            innerRect.addEventListener(MouseEvent.MOUSE_UP, innerRectMouseUpHandler);
            addChild(innerRect);
        }

        private function mouseDownHandler(event:MouseEvent):void {
            graphics.moveTo(event.stageX, event.stageY);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }
    
        private function mouseMoveHandler(event:MouseEvent):void {
            graphics.lineTo(event.stageX, event.stageY);
        }    
    
        private function mouseUpHandler(event:MouseEvent):void {
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }

        private function innerRectMouseDownHandler(event:MouseEvent):void {
            innerRect.graphics.moveTo(event.localX, event.localY);
            innerRect.addEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler);
        }
    
        private function innerRectMouseMoveHandler(event:MouseEvent):void {
            innerRect.graphics.lineTo(event.localX, event.localY);
        }    
    
        private function innerRectMouseUpHandler(event:MouseEvent):void {
            innerRect.removeEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler);
        }
    }
}
MOUSE_OUTConstant 
public static const MOUSE_OUT:String = "mouseOut"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseOut event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
relatedObject The display list object to which the pointing device now points.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

MOUSE_OVERConstant 
public static const MOUSE_OVER:String = "mouseOver"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseOver event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
relatedObject The display list object to which the pointing device was pointing.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

MOUSE_UPConstant 
public static const MOUSE_UP:String = "mouseUp"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseUp event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also


Example
How to use examples
Please see the MOUSE_MOVE constant's example for an illustration of how to use this constant.
MOUSE_WHEELConstant 
public static const MOUSE_WHEEL:String = "mouseWheel"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a mouseWheel event object.

This event has the following properties:

PropertyValue
bubbles true
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; the default behavior cannot be canceled.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
delta The number of lines that that each notch on the mouse wheel represents.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

ROLL_OUTConstant 
public static const ROLL_OUT:String = "rollOut"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a rollOut event object.

This event has the following properties:

PropertyValue
bubbles false
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; there is no default behavior to cancel.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
relatedObject The display list object to which the pointing device now points.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

ROLL_OVERConstant 
public static const ROLL_OVER:String = "rollOver"

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Defines the value of the type property of a rollOver event object.

This event has the following properties:

PropertyValue
bubbles false
buttonDown true if the primary mouse button is pressed; false otherwise.
cancelable false ; there is no default behavior to cancel.
ctrlKey true if the Control key is active; false if it is inactive.
currentTarget The object that is actively processing the Event object with an event listener.
relatedObject The display list object to which the pointing device was pointing.
localX The horizontal coordinate at which the event occurred relative to the containing sprite.
localY The vertical coordinate at which the event occurred relative to the containing sprite.
shiftKey true if the Shift key is active; false if it is inactive.
stageX The horizontal coordinate at which the event occurred in global stage coordinates.
stageY The vertical coordinate at which the event occurred in global stage coordinates.
target The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

See also

Examples How to use examples

The following example uses the MouseEventExample and ChildSprite classes to show how mouse events are dispatched using a simple image. This example carries out the following tasks:
  1. The example declares properties for the size (100 x 100 pixels) and the background color (orange) for later use in drawing the square.
  2. The constructor creates a new ChildSprite object child . Its constructor first draws an orange 100 x 100 pixel square at coordinates (0,0) by calling its draw() method and then adds seven event listeners/subscribers.
    • click / clickHandler() : Dispatched when the user single-clicks with the left mouse button over the square.
    • doubleClick / doubleClickHandler() : Dispatched when the user double-clicks the left mouse button over the square.
    • mouseDown / mouseDownHandler() : When the ChildSprite object (the orange square) is clicked, a trace() message is printed to the screen, and then ChildSprite.draw() is called, which draws a dark yellow square in place of the light blue one drawn in mouseOverHandler() . The mouseDownHandler() method also adds a mouseMove event listener and the mouseMoveHandler() subscriber (described below), which processes the mouse moves. Then the startDrag() method is called, which allows the Sprite object to be dragged.
    • mouseOut / mouseOutHandler() : Dispatched whenever the pointer leaves the square area. The draw() method is called to return the square to its normal size and color.
    • mouseOver / mouseOverHandler() : Dispatched when the mouse pointer is over the square. This method redraws the square so that it is larger and its background color is dark yellow.
    • mouseUp / mouseUpHandler() : When the user releases the mouse button, the mouseMove event listener is removed and stopDrag is called, which freezes the square in place.
    • mouseMove / mouseMoveHandler() : Called as part of the mouseDownHandler() function, and dispatched when the user is pressing the left mouse button and dragging the square.
    • mouseWheel / mouseWheelHandler() : Dispatched when the user rotates the mouse wheel over the square.
  3. The ChildSprite instance child is then added to the display list by means of addChild() , which promptly draws the orange square.

Notes:

package {
    import flash.display.Sprite;

    public class MouseEventExample extends Sprite {
        private var size:uint = 100;
        private var bgColor:uint = 0xFFCC00;

        public function MouseEventExample() {
            var child:ChildSprite = new ChildSprite();
            addChild(child);
        }
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;

class ChildSprite extends Sprite {
    private var size:uint = 50;
    private var overSize:uint = 60;
    private var backgroundColor:uint = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;

    public function ChildSprite() {
        draw(size, size, backgroundColor);
            doubleClickEnabled = true;
        addEventListener(MouseEvent.CLICK, clickHandler);
        addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler);
        addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
    }

    private function draw(w:uint, h:uint, bgColor:uint):void {
        graphics.clear();
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, w, h);
        graphics.endFill();
    }

    private function clickHandler(event:MouseEvent):void {
        trace("clickHandler");
    }

    private function doubleClickHandler(event:MouseEvent):void {
        trace("doubleClickHandler");
    }

    private function mouseDownHandler(event:MouseEvent):void {
        trace("mouseDownHandler");
        draw(overSize, overSize, downColor);

        var sprite:Sprite = Sprite(event.target);
        sprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.startDrag();
    }

    private function mouseMoveHandler(event:MouseEvent):void {
        trace("mouseMoveHandler");
        event.updateAfterEvent();
    }

    private function mouseOutHandler(event:MouseEvent):void {
        trace("mouseOutHandler");
        draw(size, size, backgroundColor);
    }

    private function mouseOverHandler(event:MouseEvent):void {
        trace("mouseOverHandler");
        draw(overSize, overSize, overColor);
    }

    private function mouseWheelHandler(event:MouseEvent):void {
        trace("mouseWheelHandler delta: " + event.delta);
    }

    private function mouseUpHandler(event:MouseEvent):void {
        trace("mouseUpHandler");
        var sprite:Sprite = Sprite(event.target);
        sprite.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.stopDrag();
        draw(overSize, overSize, overColor);
    }
}