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b — Property, class flash.geom.Matrix
The value that affects the positioning of pixels along the y axis when rotating or skewing an image.
background — Property, class flash.text.TextField
Specifies whether the text field has a background fill.
backgroundColor — Property, class flash.text.TextField
The color of the text field background.
BACKSPACE — Constant Static Property, class flash.ui.Keyboard
Constant associated with the key code value for the Backspace key (8).
bandwidth — Property, class flash.media.Camera
The maximum amount of bandwidth the current outgoing video feed can use, in bytes.
baselineFontDescription — Property, class flash.text.engine.TextBlock
The font used to determine the baselines for all the lines created from the block, independent of their content.
baselineFontSize — Property, class flash.text.engine.TextBlock
The font size used to calculate the baselines for the lines created from the block.
baselineShift — Property, class flash.text.engine.ElementFormat
Indicates the baseline shift for the element in pixels.
baselineZero — Property, class flash.text.engine.TextBlock
Specifies which baseline is at y=0 for lines created from this block.
beginBitmapFill(bitmap:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — method, class flash.display.Graphics
Fills a drawing area with a bitmap image.
beginFill(color:uint, alpha:Number) — method, class flash.display.Graphics
Specifies a simple one-color fill that Flash Player uses for subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — method, class flash.display.Graphics
Specifies a gradient fill used by subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
beginShaderFill(shader:flash.display:Shader, matrix:flash.geom:Matrix) — method, class flash.display.Graphics
Specifies a shader fill that Flash Player uses for subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
BEST — Constant Static Property, class flash.display.StageQuality
Specifies very high rendering quality: graphics are anti-aliased using a 4 x 4 pixel grid and bitmaps are always smoothed.
BEVEL — Constant Static Property, class flash.display.JointStyle
Specifies beveled joints in the joints parameter of the flash.display.Graphics.lineStyle() method.
BevelFilter — final class, package flash.filters
The BevelFilter class lets you add a bevel effect to display objects.
BevelFilter(distance:Number, angle:Number, highlightColor:uint, highlightAlpha:Number, shadowColor:uint, shadowAlpha:Number, blurX:Number, blurY:Number, strength:Number, quality:int, type:String, knockout:Boolean) — Constructor, class flash.filters.BevelFilter
Initializes a new BevelFilter instance with the specified parameters.
bias — Property, class flash.filters.ConvolutionFilter
The amount of bias to add to the result of the matrix transformation.
bidiLevel — Property, class flash.text.engine.TextBlock
Specifies the default bidirectional embedding level of the text in the text block.
BIG_ENDIAN — Constant Static Property, class flash.utils.Endian
Indicates the most significant byte of the multibyte number appears first in the sequence of bytes.
BINARY — Constant Static Property, class flash.net.URLLoaderDataFormat
Specifies that downloaded data is received as raw binary data.
Bitmap — class, package flash.display
The Bitmap class represents display objects that represent bitmap images.
Bitmap(bitmapData:flash.display:BitmapData, pixelSnapping:String, smoothing:Boolean) — Constructor, class flash.display.Bitmap
Initializes a Bitmap object to refer to the specified BitmapData object.
bitmapData — Property, class flash.display.Bitmap
The BitmapData object being referenced.
bitmapData — Property, class flash.display.GraphicsBitmapFill
A transparent or opaque bitmap image.
bitmapData — Property, class flash.events.ShaderEvent
The BitmapData object that was passed to the ShaderJob.start() method.
BitmapData — class, package flash.display
The BitmapData class lets you work with the data (pixels) of a Bitmap object.
BitmapData(width:int, height:int, transparent:Boolean, fillColor:uint) — Constructor, class flash.display.BitmapData
Creates a BitmapData object with a specified width and height.
BitmapDataChannel — final class, package flash.display
The BitmapDataChannel class is an enumeration of constant values that indicate which channel to use: red, blue, green, or alpha transparency.
BitmapFilter — class, package flash.filters
The BitmapFilter class is the base class for all image filter effects.
BitmapFilterQuality — final class, package flash.filters
The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.
BitmapFilterType — final class, package flash.filters
The BitmapFilterType class contains values to set the type of a BitmapFilter.
BITMAP_FORMAT — Constant Static Property, class flash.desktop.ClipboardFormats
Image data (AIR only).
blendMode — Property, class flash.display.DisplayObject
A value from the BlendMode class that specifies which blend mode to use.
BlendMode — final class, package flash.display
A class that provides constant values for visual blend mode effects.
blendShader — Property, class flash.display.DisplayObject
Sets a shader that is used for blending the foreground and background.
blockIndent — Property, class flash.text.TextFormat
Indicates the block indentation in pixels.
BLUE — Constant Static Property, class flash.display.BitmapDataChannel
The blue channel.
blueMultiplier — Property, class flash.geom.ColorTransform
A decimal value that is multiplied with the blue channel value.
blueOffset — Property, class flash.geom.ColorTransform
A number from -255 to 255 that is added to the blue channel value after it has been multiplied by the blueMultiplier value.
BlurFilter — final class, package flash.filters
The BlurFilter class lets you apply a blur visual effect to display objects.
BlurFilter(blurX:Number, blurY:Number, quality:int) — Constructor, class flash.filters.BlurFilter
Initializes the filter with the specified parameters.
blurX — Property, class flash.filters.BevelFilter
The amount of horizontal blur, in pixels.
blurX — Property, class flash.filters.BlurFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.DropShadowFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GlowFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GradientBevelFilter
The amount of horizontal blur.
blurX — Property, class flash.filters.GradientGlowFilter
The amount of horizontal blur.
blurY — Property, class flash.filters.BevelFilter
The amount of vertical blur, in pixels.
blurY — Property, class flash.filters.BlurFilter
The amount of vertical blur.
blurY — Property, class flash.filters.DropShadowFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GlowFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GradientBevelFilter
The amount of vertical blur.
blurY — Property, class flash.filters.GradientGlowFilter
The amount of vertical blur.
bold — Property, class flash.text.TextFormat
Specifies whether the text is boldface.
BOLD — Constant Static Property, class flash.text.FontStyle
Defines the bold style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
BOLD — Constant Static Property, class flash.text.engine.FontWeight
Used to indicate bold font weight.
BOLD_ITALIC — Constant Static Property, class flash.text.FontStyle
Defines the combined bold and italic style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
BOOL — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool value, equivalent to a single Boolean instance in ActionScript.
BOOL2 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool2 value, equivalent to an Array of two Boolean instances in ActionScript.
BOOL3 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool3 value, equivalent to an Array of three Boolean instances in ActionScript.
BOOL4 — Constant Static Property, class flash.display.ShaderParameterType
Indicates that the shader parameter is defined as a bool4 value, equivalent to an Array of four Boolean instances in ActionScript.
Boolean — final class, Top Level
A Boolean object is a data type that can have one of two values, either true or false, used for logical operations.
Boolean(expression:Object) — Package Function, Top Level
Converts the expression parameter to a Boolean value and returns the value.
Boolean(expression:Object) — Constructor, class Boolean
Creates a Boolean object with the specified value.
border — Property, class flash.text.TextField
Specifies whether the text field has a border.
borderColor — Property, class flash.text.TextField
The color of the text field border.
bottom — Property, class flash.geom.Rectangle
The sum of the y and height properties.
BOTTOM — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned at the bottom.
bottomExtension — Property, class flash.filters.ShaderFilter
The growth in pixels on the bottom side of the target object.
BOTTOM_LEFT — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-left corner.
bottomRight — Property, class flash.geom.Rectangle
The location of the Rectangle object's bottom-right corner, determined by the values of the right and bottom properties.
BOTTOM_RIGHT — Constant Static Property, class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-right corner.
bottomScrollV — Property, class flash.text.TextField
An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.
bounds — Property, class flash.text.engine.TextLineMirrorRegion
The bounds of the mirror region, relative to the text line.
break — Statement
Appears within a loop (for, for..in, for each..in, do..while, or while) or within a block of statements associated with a particular case within a switch statement.
breakOpportunity — Property, class flash.text.engine.ElementFormat
The line break opportunity applied to this text.
BreakOpportunity — final class, package flash.text.engine
The BreakOpportunity class is an enumeration of constant values that you can use to set the breakOpportunity property of the ElementFormat class.
browse(typeFilter:Array) — method, class flash.net.FileReference
Displays a file-browsing dialog box that lets the user select a file to upload.
browse(typeFilter:Array) — method, class flash.net.FileReferenceList
Displays a file-browsing dialog box that lets the user select one or more local files to upload.
bubbles — Property, class flash.events.Event
Indicates whether an event is a bubbling event.
BUBBLING_PHASE — Constant Static Property, class flash.events.EventPhase
The bubbling phase, which is the third phase of the event flow.
bufferLength — Property, class flash.net.NetStream
The number of seconds of data currently in the buffer.
bufferTime — Property, class flash.media.SoundLoaderContext
The number of milliseconds to preload a streaming sound into a buffer before the sound starts to stream.
bufferTime — Static Property, class flash.media.SoundMixer
The number of seconds to preload an embedded streaming sound into a buffer before it starts to stream.
bufferTime — Property, class flash.net.NetStream
Specifies how long to buffer messages before starting to display the stream.
builtInItems — Property, class flash.ui.ContextMenu
An object that has the following properties of the ContextMenuBuiltInItems class: forwardAndBack, loop, play, print, quality, rewind, save, and zoom.
bullet — Property, class flash.text.TextFormat
Indicates that the text is part of a bulleted list.
BUTTON — Constant Static Property, class flash.ui.MouseCursor
Used to specify that the button pressing hand cursor should be used.
buttonDown — Property, class flash.events.MouseEvent
Indicates whether the primary mouse button is pressed (true) or not (false).
buttonMode — Property, class flash.display.Sprite
Specifies the button mode of this sprite.
byteArray — Property, class flash.events.ShaderEvent
The ByteArray object that was passed to the ShaderJob.start() method.
ByteArray — class, package flash.utils
The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data.
ByteArray() — Constructor, class flash.utils.ByteArray
Creates a ByteArray instance representing a packed array of bytes, so that you can use the methods and properties in this class to optimize your data storage and stream.
byteCode — Property, class flash.display.Shader
The raw shader bytecode for this Shader instance.
byteCount — Property, class flash.net.NetStreamInfo
Specifies the total number of bytes that have arrived into the queue, regardless of how many have been played or flushed.
bytes — Property, class flash.display.LoaderInfo
The bytes associated with a LoaderInfo object.
bytesAvailable — Property, class flash.net.Socket
The number of bytes of data available for reading in the input buffer.
bytesAvailable — Property, class flash.net.URLStream
Returns the number of bytes of data available for reading in the input buffer.
bytesAvailable — Property, class flash.utils.ByteArray
The number of bytes of data available for reading from the current position in the byte array to the end of the array.
bytesAvailable — Property, interface flash.utils.IDataInput
Returns the number of bytes of data available for reading in the input buffer.
bytesLoaded — Property, class flash.display.LoaderInfo
The number of bytes that are loaded for the media.
bytesLoaded — Property, class flash.events.ProgressEvent
The number of items or bytes loaded when the listener processes the event.
bytesLoaded — Property, class flash.media.Sound
Returns the currently available number of bytes in this sound object.
bytesLoaded — Property, class flash.net.NetStream
The number of bytes of data that have been loaded into Flash Player.
bytesLoaded — Property, class flash.net.URLLoader
Indicates the number of bytes that have been loaded thus far during the load operation.
bytesTotal — Property, class flash.display.LoaderInfo
The number of compressed bytes in the entire media file.
bytesTotal — Property, class flash.events.ProgressEvent
The total number of items or bytes that will be loaded if the loading process succeeds.
bytesTotal — Property, class flash.media.Sound
Returns the total number of bytes in this sound object.
bytesTotal — Property, class flash.net.NetStream
The total size in bytes of the file being loaded into Flash Player.
bytesTotal — Property, class flash.net.URLLoader
Indicates the total number of bytes in the downloaded data.
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