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w — Property, class flash.geom.Vector3D
The fourth element of a Vector3D object (in addition to the x, y, and z properties) can hold data such as the angle of rotation.
while — Statement
Evaluates a condition and if the condition evaluates to true, executes one or more statements before looping back to evaluate the condition again.
wideLineTo(x:Number, y:Number) — method, class flash.display.GraphicsPath
Adds a new "wideLineTo" command to the commands vector and new coordinates to the data vector.
WIDE_LINE_TO — Constant Static Property, class flash.display.GraphicsPathCommand
Specifies a "line to" drawing command, but uses two sets of coordinates (four values) instead of one set.
wideMoveTo(x:Number, y:Number) — method, class flash.display.GraphicsPath
Adds a new "wideMoveTo" command to the commands vector and new coordinates to the data vector.
WIDE_MOVE_TO — Constant Static Property, class flash.display.GraphicsPathCommand
Specifies a "move to" drawing command, but uses two sets of coordinates (four values) instead of one set.
width — Property, class flash.display.BitmapData
The width of the bitmap image in pixels.
width — Property, class flash.display.DisplayObject
Indicates the width of the display object, in pixels.
width — Property, class flash.display.LoaderInfo
The nominal width of the loaded content.
width — Property, class flash.display.ShaderInput
The width of the shader input.
width — Property, class flash.display.ShaderJob
The width of the result data in the target if it is a ByteArray or Vector. instance.
width — Property, class flash.display.Stage
Indicates the width of the display object, in pixels.
width — Property, class flash.geom.Rectangle
The width of the rectangle, in pixels.
width — Property, class flash.media.Camera
The current capture width, in pixels.
width — Property, class flash.text.TextLineMetrics
The width value is the width of the text of the selected lines (not necessarily the complete text) in pixels.
willTrigger(type:String) — method, class flash.display.Stage
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
willTrigger(type:String) — method, class flash.events.EventDispatcher
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
willTrigger(type:String) — method, interface flash.events.IEventDispatcher
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
winding — Property, class flash.display.GraphicsPath
Specifies the winding rule using a value defined in the GraphicsPathWinding class.
with — Statement
Establishes a default object to be used for the execution of a statement or statements, potentially reducing the amount of code that needs to be written.
wordWrap — Property, class flash.text.TextField
A Boolean value that indicates whether the text field has word wrap.
WRAP — Constant Static Property, class flash.filters.DisplacementMapFilterMode
Wraps the displacement value to the other side of the source image.
writeBoolean(value:Boolean) — method, class flash.net.Socket
Writes a Boolean value to the socket.
writeBoolean(value:Boolean) — method, class flash.utils.ByteArray
Writes a Boolean value.
writeBoolean(value:Boolean) — method, interface flash.utils.IDataOutput
Writes a Boolean value.
writeByte(value:int) — method, class flash.net.Socket
Writes a byte to the socket.
writeByte(value:int) — method, class flash.utils.ByteArray
Writes a byte to the byte stream.
writeByte(value:int) — method, interface flash.utils.IDataOutput
Writes a byte.
writeBytes(bytes:flash.utils:ByteArray, offset:uint, length:uint) — method, class flash.net.Socket
Writes a sequence of bytes from the specified byte array.
writeBytes(bytes:flash.utils:ByteArray, offset:uint, length:uint) — method, class flash.utils.ByteArray
Writes a sequence of length bytes from the specified byte array, bytes, starting offset (zero-based index) bytes into the byte stream.
writeBytes(bytes:flash.utils:ByteArray, offset:uint, length:uint) — method, interface flash.utils.IDataOutput
Writes a sequence of length bytes from the specified byte array, bytes, starting offset(zero-based index) bytes into the byte stream.
writeDouble(value:Number) — method, class flash.net.Socket
Writes an IEEE 754 double-precision floating-point number to the socket.
writeDouble(value:Number) — method, class flash.utils.ByteArray
Writes an IEEE 754 double-precision (64-bit) floating-point number to the byte stream.
writeDouble(value:Number) — method, interface flash.utils.IDataOutput
Writes an IEEE 754 double-precision (64-bit) floating point number.
writeDynamicProperties(obj:Object, output:flash.net:IDynamicPropertyOutput) — method, interface flash.net.IDynamicPropertyWriter
Writes the name and value of an IDynamicPropertyOutput object to an object with dynamic properties.
writeDynamicProperty(name:String, value) — method, interface flash.net.IDynamicPropertyOutput
Adds a dynamic property to the binary output of a serialized object.
writeExternal(output:flash.utils:IDataOutput) — method, interface flash.utils.IExternalizable
A class implements this method to encode itself for a data stream by calling the methods of the IDataOutput interface.
writeFloat(value:Number) — method, class flash.net.Socket
Writes an IEEE 754 single-precision floating-point number to the socket.
writeFloat(value:Number) — method, class flash.utils.ByteArray
Writes an IEEE 754 single-precision (32-bit) floating-point number to the byte stream.
writeFloat(value:Number) — method, interface flash.utils.IDataOutput
Writes an IEEE 754 single-precision (32-bit) floating point number.
writeInt(value:int) — method, class flash.net.Socket
Writes a 32-bit signed integer to the socket.
writeInt(value:int) — method, class flash.utils.ByteArray
Writes a 32-bit signed integer to the byte stream.
writeInt(value:int) — method, interface flash.utils.IDataOutput
Writes a 32-bit signed integer.
writeMultiByte(value:String, charSet:String) — method, class flash.net.Socket
Writes a multibyte string from the byte stream, using the specified character set.
writeMultiByte(value:String, charSet:String) — method, class flash.utils.ByteArray
Writes a multibyte string to the byte stream using the specified character set.
writeMultiByte(value:String, charSet:String) — method, interface flash.utils.IDataOutput
Writes a multibyte string to the byte stream using the specified character set.
writeObject(object) — method, class flash.net.Socket
Write an object to the socket in AMF serialized format.
writeObject(object) — method, class flash.utils.ByteArray
Writes an object into the byte array in AMF serialized format.
writeObject(object) — method, interface flash.utils.IDataOutput
Writes an object to the byte stream or byte array in AMF serialized format.
writeShort(value:int) — method, class flash.net.Socket
Writes a 16-bit integer to the socket.
writeShort(value:int) — method, class flash.utils.ByteArray
Writes a 16-bit integer to the byte stream.
writeShort(value:int) — method, interface flash.utils.IDataOutput
Writes a 16-bit integer.
writeUnsignedInt(value:uint) — method, class flash.net.Socket
Writes a 32-bit unsigned integer to the socket.
writeUnsignedInt(value:uint) — method, class flash.utils.ByteArray
Writes a 32-bit unsigned integer to the byte stream.
writeUnsignedInt(value:uint) — method, interface flash.utils.IDataOutput
Writes a 32-bit unsigned integer.
writeUTF(value:String) — method, class flash.net.Socket
Writes the following data to the socket: a 16-bit unsigned integer, which indicates the length of the specified UTF-8 string in bytes, followed by the string itself.
writeUTF(value:String) — method, class flash.utils.ByteArray
Writes a UTF-8 string to the byte stream.
writeUTF(value:String) — method, interface flash.utils.IDataOutput
Writes a UTF-8 string to the byte stream.
writeUTFBytes(value:String) — method, class flash.net.Socket
Writes a UTF-8 string to the socket.
writeUTFBytes(value:String) — method, class flash.utils.ByteArray
Writes a UTF-8 string to the byte stream.
writeUTFBytes(value:String) — method, interface flash.utils.IDataOutput
Writes a UTF-8 string.
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