Package | flash.ui |
Class | public final class Mouse |
Inheritance | Mouse ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
See also
Property | Defined By | ||
---|---|---|---|
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
cursor : String [static] Sets the mouse cursor. | Mouse | ||
![]() | prototype : Object [static] A reference to the prototype object of a class or function object. | Object |
Method | Defined By | ||
---|---|---|---|
![]() | Indicates whether an object has a specified property defined. | Object | |
[static] Hides the pointer. | Mouse | ||
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
[static] Displays the pointer. | Mouse | ||
![]() | Returns the string representation of the specified object. | Object | |
![]() | Returns the primitive value of the specified object. | Object |
cursor | property |
cursor:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 10, 1.5 |
Sets the mouse cursor.
The default value is
flash.ui.MouseCursor.AUTO
.
To set values for this property, use the following string values:
String value | Description |
---|---|
flash.ui.MouseCursor.AUTO
| Mouse cursor will change automatically based on the object under the mouse. |
flash.ui.MouseCursor.ARROW
| Mouse cursor will be an arrow. |
flash.ui.MouseCursor.BUTTON
| Mouse cursor will be a button clicking hand. |
flash.ui.MouseCursor.HAND
| Mouse cursor will be a dragging hand. |
flash.ui.MouseCursor.IBEAM
| Mouse cursor will be an I-beam. |
public static function get cursor():String
public function set cursor(value:String):void
ArgumentError —
If set to any value which is not a member of
flash.ui.MouseCursor
.
|
See also
hide | () | method |
public static function hide():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Hides the pointer. The pointer is visible by default.
See also
show | () | method |
public static function show():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Displays the pointer. The pointer is visible by default.
See also
cursor
of type CustomCursor,
child
of type
CustomButton, and
gutter
of type uint.
child
to a new CustomButton instance, set its
x
and
y
coordinates to 10 pixels each, and then add the instance to the display list.
The CustomButton class overrides the
downState
,
upState
,
overState
, and
hitTestState
properties in SimpleButton. Each of these
properties instantiates a ButtonDisplayState object, which draws a different square, depending
on the state of the
child
instance.
child
instance is then used to add a
MOUSE_OVER
event listener and
mouseOverHandler()
listener method, along with a
MOUSE_OUT
event listener and associated
mouseOutHandler()
method.
mouseOverHandler
: Hides the "normal" pointer and adds a
MOUSE_MOVE
listener, which processes the mouse moves using
mouseMoveHandler()
, described
below.
mouseOutHandler
: When the mouse moves outside the custom button, the
"normal" pointer is shown, the
MOUSE_MOVE
event listener is removed, and the custom cursor's
visibility is set to
false
.
mouseMoveHandler
: Moves the custom cursor around wherever the pointer is
moved and sets the custom cursor's visibility to
true
.
MouseExample
constructor, the cursor property is assigned to a new
CustomCursor object and then added to the display list using
addChild()
.
The CustomCursor class draws a small nearly black square in place of the "normal" pointer
whenever the mouse is over
child
.
MOUSE_LEAVE
is added, with the associated
mouseLeaveHandler()
method. In this method (called if the mouse leaves the Stage),
mouseOutHandler()
is passed a new
mouseMove
listener object, which essentially
removes the pointer so it is not left on the Stage.
package { import flash.display.Sprite; import flash.display.DisplayObject; import flash.ui.Mouse; import flash.events.*; public class MouseExample extends Sprite { private var cursor:CustomCursor; private var child:CustomButton; private var gutter:uint = 10; public function MouseExample() { child = new CustomButton(); child.x = gutter; child.y = gutter; addChild(child); child.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); child.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); cursor = new CustomCursor(); addChild(cursor); stage.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler); } private function mouseOverHandler(event:MouseEvent):void { trace("mouseOverHandler"); Mouse.hide(); child.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function mouseOutHandler(event:MouseEvent):void { trace("mouseOutHandler"); Mouse.show(); child.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); cursor.visible = false; } private function mouseMoveHandler(event:MouseEvent):void { trace("mouseMoveHandler"); cursor.x = event.localX; cursor.y = event.localY; event.updateAfterEvent(); cursor.visible = true; } private function mouseLeaveHandler(event:Event):void { trace("mouseLeaveHandler"); mouseOutHandler(new MouseEvent(MouseEvent.MOUSE_MOVE)); } } } import flash.display.Shape; import flash.display.SimpleButton; class CustomButton extends SimpleButton { var upColor:uint = 0xFFCC00; var overColor:uint = 0xCCFF00; var downColor:uint = 0x00CCFF; var size:uint = 80; public function CustomButton() { downState = new ButtonDisplayState(downColor, size+10); overState = new ButtonDisplayState(overColor, size); upState = new ButtonDisplayState(upColor, size); hitTestState = new ButtonDisplayState(upColor, size); } } class ButtonDisplayState extends Shape { var bgColor:uint; var size:uint; public function ButtonDisplayState(bgColor:uint, size:uint) { this.bgColor = bgColor; this.size = size; draw(); } private function draw():void { graphics.clear(); graphics.beginFill(bgColor); graphics.drawRect(0, 0, size, size); graphics.endFill(); } } class CustomCursor extends Shape { var bgColor:uint = 0x333333; var size:uint = 10; public function CustomCursor() { visible = false; draw(); } private function draw():void { graphics.clear(); graphics.beginFill(bgColor); graphics.drawRect(0, 0, size, size); graphics.endFill(); } }