| Package | Top Level |
| Class | public dynamic class ArgumentError |
| Inheritance | ArgumentError Error Object |
| Language Version: | ActionScript 3.0 |
| Runtime Versions: | 1.0, 9 |
See also
| Method | Defined By | ||
|---|---|---|---|
ArgumentError(message:String = "") Creates an ArgumentError object. | ArgumentError | ||
![]() | Returns the call stack for an error as a string at the time of the error's construction (for the debugger version
of Flash Player only). | Error | |
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Returns the string "Error" by default or the value contained in Error.message property,
if defined. | Error | |
![]() | Returns the primitive value of the specified object. | Object | |
| ArgumentError | () | Constructor |
public function ArgumentError(message:String = "")Creates an ArgumentError object.
Parametersmessage:String (default = "") — A string associated with the error. |
ArgumentError
error is
generated and handled within a
try..catch
statement. The
println()
function takes one argument, a single string, but because two strings are supplied,
the error is thrown.
Typically, the compiler might catch such an error, but the
this[]
syntax in the
try
statement bypasses the compiler's syntax checking for the function.
package {
import flash.display.Sprite;
public class ArgumentErrorExample extends Sprite {
public function ArgumentErrorExample() {
println("Hello World");
try {
this["println"]("Hello", "World");
}
catch(e:ArgumentError) {
trace(e);
}
}
public function println(str:String):void {
trace(str);
}
}
}