Package | flash.text.engine |
Class | public final class FontDescription |
Inheritance | FontDescription ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A FontDescription object is applied to an ElementFormat,
which is in turn applied to a ContentElement in a TextBlock. Once a FontDescription has been
applied to an ElementFormat, its
locked
property is set to
true
.
The properties of a locked FontDescription object cannot be changed. Instead, use the
clone()
method to create an unlocked copy of the object, which can be modified and assigned to the ElementFormat.
Note: FTE does not support Type 1 fonts or bitmap fonts such as Type 3, ATC, sfnt-wrapped CID, or Naked CID.
See also
Property | Defined By | ||
---|---|---|---|
cffHinting : String The type of CFF hinting used for this text. | FontDescription | ||
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
fontLookup : String Specifies how the font should be looked up. | FontDescription | ||
fontName : String The name of the font to use, or a comma-separated list of font names. | FontDescription | ||
fontPosture : String Specifies the font posture. | FontDescription | ||
fontWeight : String Specifies the font weight. | FontDescription | ||
locked : Boolean Indicates whether or not the FontDescription is locked. | FontDescription | ||
![]() | prototype : Object [static] A reference to the prototype object of a class or function object. | Object | |
renderingMode : String The rendering mode used for this text. | FontDescription |
Method | Defined By | ||
---|---|---|---|
FontDescription(fontName:String = "_serif", fontWeight:String = "normal", fontPosture:String = "normal", fontLookup:String = "device", renderingMode:String = "cff", cffHinting:String = "horizontalStem") Creates a FontDescription object. | FontDescription | ||
Constructs an unlocked, cloned copy of the FontDescription. | FontDescription | ||
![]() | Indicates whether an object has a specified property defined. | Object | |
[static] Returns true if an embedded font is available with the specified fontName, fontWeight, and fontPosture
where Font.fontType is flash.text.FontType.EMBEDDED_CFF. | FontDescription | ||
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Returns the string representation of the specified object. | Object | |
![]() | Returns the primitive value of the specified object. | Object |
cffHinting | property |
cffHinting:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The type of CFF hinting used for this text. Use
flash.text.engine.CFFHinting
constants for this property. This property applies only if the
flash.text.engine.RenderingMode
property of the text is set to
flash.text.engine.RenderingMode.CFF
.
The type of CFF hinting used determines whether Flash Player forces strong horizontal stems to fit to a sub pixel grid or not.
Applies only to embedded fonts.
The default value is
flash.text.engine.CFFHinting.HORIZONTAL_STEM
.
For the
flash.text.engine.CFFHinting
property, you can use the following string values:
String value | Description |
---|---|
CFFHinting.NONE
| Specifies no CFF hinting. Horizontal stems in the glyphs are not forced to the sub pixel grid. This setting is appropriate for animation or for large font sizes. |
CFFHinting.HORIZONTAL_STEM
|
Specifies CFF hinting. Strong horizontal stems are fit to the sub pixel grid on
an LCD monitor. To use this setting, the
RenderingMode
property must be set to
RenderingMode.CFF
.
|
public function get cffHinting():String
public function set cffHinting(value:String):void
ArgumentError —
If set to any value which is not a member of
flash.text.engine.CFFHinting
.
| |
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
See also
fontLookup | property |
fontLookup:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies how the font should be looked up.
The default value is
flash.text.engine.FontLookup.DEVICE
.
To set values for this property, use the following string values:
String value | Description |
---|---|
FontLookup.DEVICE
|
Flash Player looks up a device font with the specified
name
on the local system with which to render the text.
|
FontLookup.EMBEDDED_CFF
|
Flash Player looks up an embedded CFF font with the specified
name
with which to render the text. Only fonts of type
flash.text.Font.fontType.EMBEDDED_CFF
are considered.
If the specified CFF font is not embedded in the SWF file, Flash Player attempts
to use a device fallback font for each glyph. This method is less efficient
than selecting a device font in the first place.
|
public function get fontLookup():String
public function set fontLookup(value:String):void
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
fontName | property |
fontName:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The name of the font to use, or a comma-separated list of font names. Flash Player renders the element with the first available font in the list. For example "Arial, Helvetica, _sans" causes the player to search for "Arial", then "Helvetica" if Arial is not found, then _sans if neither is found.
Flash supports three generic device font names: _sans (like Helvetica and Arial), _serif (like Times Roman), and _typewriter (like Courier). These are mapped to specific device fonts depending on the platform.
The default value is
"_serif"
.
Flash Player provides font fallback for glyphs which are not found in the selected font. Whether the font in use is embedded or device, if the glyph is not found in the font, Flash Player attempts to render it using another device font likely to contain the glyph.
public function get fontName():String
public function set fontName(value:String):void
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
fontPosture | property |
fontPosture:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies the font posture.
Applies only to device fonts.
The default value is
flash.text.engine.FontPosture.NORMAL
.
To set values for this property, use the following string values:
String value | Description |
---|---|
FontPosture.NORMAL
| Normal font posture. |
FontPosture.ITALIC
| Italic font posture. |
public function get fontPosture():String
public function set fontPosture(value:String):void
ArgumentError —
If set to any value which is not a member of
flash.text.engine.FontPosture
.
| |
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
fontWeight | property |
fontWeight:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies the font weight.
Applies only to device fonts.
The default value is
flash.text.engine.FontWeight.NORMAL
.
To set values for this property, use the following string values:
String value | Description |
---|---|
FontWeight.NORMAL
| Normal font weight. |
FontWeight.BOLD
| Bold font weight. |
public function get fontWeight():String
public function set fontWeight(value:String):void
ArgumentError —
If set to any value which is not a member of
flash.text.engine.FontWeight
.
| |
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
locked | property |
locked:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5. |
Indicates whether or not the FontDescription is locked. If
true
the FontDescription cannot be modified.
Call
FontDescription.clone()
to get an unlocked copy of the FontDescription object.
public function get locked():Boolean
public function set locked(value:Boolean):void
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
renderingMode | property |
renderingMode:String
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The rendering mode used for this text. Use
flash.text.engine.RenderingMode
constants for this property.
Applies only to embedded fonts.
The default value is
flash.text.engine.RenderingMode.CFF
.
To set values for this property, use the following string values:
String value | Description |
---|---|
RenderingMode.NORMAL
| Applies the regular text rendering, which matches the type of rendering that Flash Player 7 and earlier versions used. |
RenderingMode.CFF
| Applies CFF rendering, which makes text more legible. (This feature became available in Flash Player 10.) CFF rendering allows for high-quality rendering of font faces at small sizes. |
public function get renderingMode():String
public function set renderingMode(value:String):void
ArgumentError —
If set to any value which is not a member of
flash.text.engine.RenderingMode
.
| |
IllegalOperationError —
If set after the FontDescription object is locked (
locked
is
true
).
|
See also
FontDescription | () | Constructor |
public function FontDescription(fontName:String = "_serif", fontWeight:String = "normal", fontPosture:String = "normal", fontLookup:String = "device", renderingMode:String = "cff", cffHinting:String = "horizontalStem")
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a FontDescription object.
ParametersfontName:String (default = "_serif ") — The name of the font to use, or a comma-separated list of font names. | |
fontWeight:String (default = "normal ") — Specifies the font weight. | |
fontPosture:String (default = "normal ") — Specifies the font posture. | |
fontLookup:String (default = "device ") — Specifies how to look up the font. | |
renderingMode:String (default = "cff ") —
The rendering mode used for this text. Use
flash.text.engine.RenderingMode
constants for this property.
| |
cffHinting:String (default = "horizontalStem ") —
The type of CFF hinting used for this text. Use
flash.text.engine.CFFHinting
constants for this property.
|
ArgumentError —
The
fontWeight
specified is not a member of
flash.text.engine.FontWeight
.
| |
ArgumentError —
The
fontPosture
specified is not a member of
flash.text.engine.FontPosture
.
| |
ArgumentError —
The
fontLookup
specified is not a member of
flash.text.engine.FontLookup
.
| |
ArgumentError —
The
renderingMode
specified is not a member of
flash.text.engine.RenderingMode
.
| |
ArgumentError —
The
cffHinting
specified is not a member of
flash.text.engine.CFFHinting
.
|
clone | () | method |
public function clone():FontDescription
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructs an unlocked, cloned copy of the FontDescription.
ReturnsFontDescription —
An unlocked copy of the
FontDescription
object.
|
This example creates a
FontDescription
object, assigns
a device font to it, sets various font properties,
and assigns the new object (and therefore locking it) to an
ElementFormat
object.
A new
TextElement
is created, using the
ElementFormat
, and
the
TextElement
is used as content for a
TextBlock
. A
line of text is created from the
TextBlock
.
To modify the
FontDescription
object, first check its
locked
property. If true, use the
clone()
method to
create an unlocked copy of the
FontDescription
, change its properties,
and assign it to a new ElementFormat object. Then re-link
the new
ElementFormat
to the
TextBlock
.
When the lines are re-broken, the new lines will have the new font settings.
package { import flash.display.Sprite; import flash.text.engine.*; public class FontDescription_cloneExample extends Sprite { private var fd:FontDescription; private var fd2:FontDescription; public function FontDescription_cloneExample():void { fd = new FontDescription(); fd.fontLookup = flash.text.engine.FontLookup.DEVICE; fd.fontName = "Palatino"; fd.fontWeight = flash.text.engine.FontWeight.BOLD; fd.fontPosture = flash.text.engine.FontPosture.ITALIC; var ef1:ElementFormat = new ElementFormat(fd); var str:String = "This is flash text 0123456789"; var tb:TextBlock = new TextBlock(); var te1:TextElement = new TextElement(str, ef1); tb.content = te1; var line1:TextLine = tb.createTextLine(null, 600); addChild(line1); fd2 = (fd.locked) ? fd.clone() : fd; fd2.fontWeight = flash.text.engine.FontWeight.NORMAL; var ef2:ElementFormat = new ElementFormat(fd2); tb.content.elementFormat=ef2; var line2:TextLine = tb.createTextLine(null, 600); addChild(line2); } } }
isFontCompatible | () | method |
public static function isFontCompatible(fontName:String, fontWeight:String, fontPosture:String):Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns true if an embedded font is available with the specified
fontName
,
fontWeight
, and
fontPosture
where
Font.fontType
is
flash.text.FontType.EMBEDDED_CFF
. Starting with Flash Player 10
two kinds of embedded fonts can appear in a SWF file. Normal embedded fonts are only used by TextField.
CFF embedded fonts are only used by the flash.text.engine classes. The two types are distinguised by the
fontType
property of the
Font
class, as returned by the
enumerateFonts()
function.
The flash.text.engine classes cannot use a font of type
EMBEDDED
. If
fontLookup
is set
to
FontLookup.EMBEDDED_CFF
and the only font available at run time with the specified name, weight, and posture is of type
EMBEDDED
, Flash Player falls back to device fonts on a glyph-by-glyph basis to render the text,
as if no embedded font were available with the specified name and style.
If both
EMBEDDED
and
EMBEDDED_CFF
fonts are available with the same name, weight, and posture, the
EMBEDDED_CFF
font is selected and text renders with the
EMBEDDED_CFF
font.
Parameters
fontName:String — The name of the embedded font to check. | |
fontWeight:String —
Specifies the font weight. Use
flash.text.engine.FontWeight
.
| |
fontPosture:String —
Specifies the font posture. Use
flash.text.engine.FontPosture
.
|
Boolean —
true
if a compatible embedded font is available, otherwise
false
.
|
ArgumentError —
The
fontWeight
specified is not a member of
flash.text.engine.FontWeight
.
| |
ArgumentError —
The
fontPosture
specified is not a member of
flash.text.engine.FontPosture
.
|
See also
This example creates a
FontDescription
object, assigns
a device font to it, sets various font properties,
and assigns the new object to an
ElementFormat
object.
Additional font formatting is done within
ElementFormat
. A new
TextElement
is created, using the
ElementFormat
, and
the
TextElement
is used as content for a
TextBlock
. A
line of text is created from the
TextBlock
.
package { import flash.display.Sprite; import flash.text.engine.*; public class FontDescriptionExample extends Sprite { public function FontDescriptionExample():void { var fd:FontDescription = new FontDescription(); fd.fontLookup = flash.text.engine.FontLookup.DEVICE; fd.fontName = "Palatino"; fd.fontWeight = flash.text.engine.FontWeight.BOLD; fd.fontPosture = flash.text.engine.FontPosture.ITALIC; var ef1:ElementFormat = new ElementFormat(fd); ef1.fontSize = 30; ef1.color = 0xFF0000; var str:String = "This is flash text 0123456789"; var tb:TextBlock = new TextBlock(); var te1:TextElement = new TextElement(str, ef1); tb.content = te1; var line1:TextLine = tb.createTextLine(null, 600); addChild(line1); } } }