The flash.net package contains classes for sending and receiving from the network, such as URL downloading and Flash Remoting.



Functions
 FunctionDescription
 getClassByAliasLooks up a class that previously had an alias registered through a call to the registerClassAlias() method.
 navigateToURLOpens or replaces a window in the application that contains the Flash Player container (usually a browser).
 registerClassAliasPreserves the class (type) of an object when the object is encoded in Action Message Format (AMF).
 sendToURLSends a URL request to a server, but ignores any response.
Interfaces
 InterfaceDescription
 IDynamicPropertyOutputThis interface controls the serialization of dynamic properties of dynamic objects.
 IDynamicPropertyWriterThis interface is used with the IDynamicPropertyOutput interface to control the serialization of dynamic properties of dynamic objects.
Classes
 ClassDescription
 FileFilterThe FileFilter class is used to indicate what files on the user's system are shown in the file-browsing dialog box that is displayed when FileReference.browse() or FileReferenceList.browse() is called.
 FileReferenceThe FileReference class provides a means to load and save local files and to upload and download files between a user's computer and a server.
 FileReferenceListThe FileReferenceList class provides a means to let users select one or more files for uploading.
 LocalConnectionThe LocalConnection class lets you create a LocalConnection object that can invoke a method in another LocalConnection object, either within a single SWF file or between multiple SWF files.
 NetConnectionThe NetConnection class creates a bidirectional connection between Flash Player and a Flash Media Server application or between Flash Player and an application server running Flash Remoting.
 NetStreamThe NetStream class opens a one-way streaming connection between Flash Player and Flash Media Server, or between Flash Player and the local file system.
 NetStreamInfoThe NetStreamInfo class specifies the various Quality of Service (QOS) statistics related to a NetStream object and the underlying streaming buffer for audio, video, and data.
 NetStreamPlayOptionsThe NetStreamPlayOptions class specifies the various options that can be passed to the NetStream.play2() method.
 NetStreamPlayTransitionsThe NetStreamPlayTransitions class specifies the valid strings that you can use with the NetStreamPlayOptions.transition property.
 ObjectEncodingThe ObjectEncoding class allows classes that serialize objects (such as NetStream, NetConnection, SharedObject, and ByteArray) to work with prior versions of ActionScript.
 ResponderThe Responder class provides an object that is used in NetConnection.call() to handle return values from the server related to the success or failure of specific operations.
 SharedObjectThe SharedObject class is used to read and store limited amounts of data on a user's computer or on a server.
 SharedObjectFlushStatusThe SharedObjectFlushStatus class provides values for the code returned from a call to the SharedObject.flush() method.
 SocketThe Socket class enables ActionScript code to make socket connections and to read and write raw binary data.
 URLLoaderThe URLLoader class downloads data from a URL as text, binary data, or URL-encoded variables.
 URLLoaderDataFormatThe URLLoaderDataFormat class provides values that specify how downloaded data is received.
 URLRequestThe URLRequest class captures all of the information in a single HTTP request.
 URLRequestHeaderA URLRequestHeader object encapsulates a single HTTP request header and consists of a name/value pair.
 URLRequestMethodThe URLRequestMethod class provides values that specify whether the URLRequest object should use the POST method or the GET method when sending data to a server.
 URLStreamThe URLStream class provides low-level access to downloading URLs.
 URLVariablesThe URLVariables class allows you to transfer variables between an application and a server.
 XMLSocketThe XMLSocket class implements client sockets that let the computer that is running Flash Player communicate with a server computer identified by an IP address or domain name.