Package | Top Level |
Class | public dynamic class ReferenceError |
Inheritance | ReferenceError ![]() ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
However, you can refer to undefined properties of a dynamic class without causing a ReferenceError exception
to be thrown. For more information, see the
dynamic
keyword.
See also
Method | Defined By | ||
---|---|---|---|
ReferenceError(message:String = "") Creates a new ReferenceError object. | ReferenceError | ||
![]() | Returns the call stack for an error as a string at the time of the error's construction (for the debugger version
of Flash Player only). | Error | |
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Returns the string "Error" by default or the value contained in Error.message property,
if defined. | Error | |
![]() | Returns the primitive value of the specified object. | Object |
ReferenceError | () | Constructor |
public function ReferenceError(message:String = "")
Creates a new ReferenceError object.
Parametersmessage:String (default = " ") — Contains the message associated with the ReferenceError object. |
See also
ReferenceError
exception can
be generated and handled within a
try..catch
statement.
package { import flash.display.Sprite; public class ReferenceErrorExample extends Sprite { public function ReferenceErrorExample() { try { this["someMember"] = true; } catch(e:ReferenceError) { trace(e); } } } }