Package | flash.system |
Class | public final class System |
Inheritance | System ![]() |
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Additional properties and methods are in other classes within the flash.system package: the Capabilities class, the Security class, and the IME class.
This class contains only static methods and properties. You cannot create new instances of the System class.
See also
Property | Defined By | ||
---|---|---|---|
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
ime : IME [static] [read-only] The currently installed system IME. | System | ||
![]() | prototype : Object [static] A reference to the prototype object of a class or function object. | Object | |
totalMemory : uint [static] [read-only] The amount of memory (in bytes) currently in use by Adobe® Flash® Player. | System | ||
useCodePage : Boolean [static] A Boolean value that tells Flash Player which code page to use to interpret external text files. | System |
Method | Defined By | ||
---|---|---|---|
[static] Closes the Flash Player. | System | ||
[static] Forces the garbage collection process. | System | ||
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
[static] Pauses the Flash Player. | System | ||
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
[static] Resumes the Flash Player after using System.pause(). | System | ||
[static] Replaces the contents of the Clipboard with a specified text string. | System | ||
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Returns the string representation of the specified object. | Object | |
![]() | Returns the primitive value of the specified object. | Object |
ime | property |
ime:IME
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The currently installed system IME.
To register for imeComposition events, call
addEventListener()
on this instance.
public static function get ime():IME
See also
totalMemory | property |
totalMemory:uint
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
The amount of memory (in bytes) currently in use by Adobe ® Flash ® Player.
public static function get totalMemory():uint
See also
useCodePage | property |
useCodePage:Boolean
[read-write] Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
A Boolean value that tells Flash Player which code page to use to interpret external text files.
When the property is set to
false
, Flash Player interprets external text files as Unicode.
(These files must be encoded as Unicode when you save them.) When the property is set to
true
, Flash Player interprets external text files using the traditional code page of the
operating system running the player. The default value of
useCodePage
is
false
.
Text that you load as an external file (using
flash.display.Loader.load()
or the flash.net.URLLoader,
flash.net.URLStream, or XML class) must have been saved as Unicode in order for Flash Player to recognize it
as Unicode. To encode external files as Unicode, save the files in an application that supports Unicode, such as Notepad on Windows 2000.
If you load external text files that are not Unicode-encoded, set
useCodePage
to
true
.
Add the following as the first line of code in the
first frame of the
SWF file that
is loading the data:
System.useCodePage = true;
When this code is present, Flash Player interprets external text
using the traditional code page of the operating system running
Flash Player. This is generally CP1252 for an English Windows operating
system and Shift-JIS for a Japanese operating system.
If you set
useCodePage
to
true
,
Flash Player 6 and later treat text as Flash Player 5 does. (Flash Player 5
treated all text as if it were in the traditional code page of the operating
system running the player.)
If you set
useCodePage
to
true
, remember that the
traditional code page of the operating system running the player must include
the characters used in your external text file in order to display your text.
For example, if you load an external text file that contains Chinese characters,
those characters cannot display on a system that uses the CP1252 code page because
that code page does not include Chinese characters.
To ensure that users on all platforms can view external text files used in your
SWF files, you should encode all external text files as Unicode and leave
useCodePage
set to
false
. This way, Flash Player
6 and later
interprets the text as Unicode.
public static function get useCodePage():Boolean
public function set useCodePage(value:Boolean):void
See also
exit | () | method |
public static function exit(code:uint):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9.0.115.0 |
Closes the Flash Player.
For the standalone Flash Player debugger version only.
Parameters
code:uint — A value to pass to the operating system. Typically, if
the process exits normally, the value is 0. |
gc | () | method |
public static function gc():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9.0.115.0 |
Forces the garbage collection process.
For Flash Player debugger version only.
pause | () | method |
public static function pause():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9.0.115.0 |
Pauses the Flash Player. After calling this method, nothing in the player continues except the delivery of Socket events.
For Flash Player debugger version only.
resume | () | method |
public static function resume():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9.0.115.0 |
Resumes the Flash Player after using
System.pause()
.
For Flash Player debugger version only.
setClipboard | () | method |
public static function setClipboard(string:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | 1.0, 9 |
Replaces the contents of the Clipboard with a specified text string. This method works from any security context when called as a result of user event (such as a keyboard or mouse event handler).
Note:
Because of security concerns, it is not possible to read the contents of the system Clipboard.
In other words, there is no corresponding
System.getClipboard()
method.
Parameters
string:String — A plain-text string of characters to put on the system Clipboard, replacing its current contents (if any). |
See also
System.totalMemory
within a call to the
System.setClipboard()
method.
package { import flash.display.Sprite; import flash.system.System; public class SystemExample extends Sprite { public function SystemExample() { System.setClipboard("System.totalMemory: " + System.totalMemory); } } }