Packageflash.system
Classpublic final class System
InheritanceSystem Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The System class contains properties related to certain operations that take place on the user's computer, such as operations with shared objects, local settings for cameras and microphones, and use of the Clipboard.

Additional properties and methods are in other classes within the flash.system package: the Capabilities class, the Security class, and the IME class.

This class contains only static methods and properties. You cannot create new instances of the System class.

View the examples

See also

flash.system.Security
flash.events.IMEEvent
Using the System class


Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  ime : IME
[static] [read-only] The currently installed system IME.
System
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  totalMemory : uint
[static] [read-only] The amount of memory (in bytes) currently in use by Adobe® Flash® Player.
System
  useCodePage : Boolean
[static] A Boolean value that tells Flash Player which code page to use to interpret external text files.
System
Public Methods
 MethodDefined By
  
exit(code:uint):void
[static] Closes the Flash Player.
System
  
[static] Forces the garbage collection process.
System
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
  
[static] Pauses the Flash Player.
System
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
  
[static] Resumes the Flash Player after using System.pause().
System
  
[static] Replaces the contents of the Clipboard with a specified text string.
System
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Property Detail
imeproperty
ime:IME  [read-only]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The currently installed system IME. To register for imeComposition events, call addEventListener() on this instance.



Implementation
    public static function get ime():IME

See also

totalMemoryproperty 
totalMemory:uint  [read-only]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

The amount of memory (in bytes) currently in use by Adobe ® Flash ® Player.



Implementation
    public static function get totalMemory():uint

See also

useCodePageproperty 
useCodePage:Boolean  [read-write]

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

A Boolean value that tells Flash Player which code page to use to interpret external text files. When the property is set to false , Flash Player interprets external text files as Unicode. (These files must be encoded as Unicode when you save them.) When the property is set to true , Flash Player interprets external text files using the traditional code page of the operating system running the player. The default value of useCodePage is false .

Text that you load as an external file (using flash.display.Loader.load() or the flash.net.URLLoader, flash.net.URLStream, or XML class) must have been saved as Unicode in order for Flash Player to recognize it as Unicode. To encode external files as Unicode, save the files in an application that supports Unicode, such as Notepad on Windows 2000.

If you load external text files that are not Unicode-encoded, set useCodePage to true . Add the following as the first line of code in the first frame of the SWF file that is loading the data:

            System.useCodePage = true;
          

When this code is present, Flash Player interprets external text using the traditional code page of the operating system running Flash Player. This is generally CP1252 for an English Windows operating system and Shift-JIS for a Japanese operating system. If you set useCodePage to true , Flash Player 6 and later treat text as Flash Player 5 does. (Flash Player 5 treated all text as if it were in the traditional code page of the operating system running the player.)

If you set useCodePage to true , remember that the traditional code page of the operating system running the player must include the characters used in your external text file in order to display your text. For example, if you load an external text file that contains Chinese characters, those characters cannot display on a system that uses the CP1252 code page because that code page does not include Chinese characters.

To ensure that users on all platforms can view external text files used in your SWF files, you should encode all external text files as Unicode and leave useCodePage set to false . This way, Flash Player 6 and later interprets the text as Unicode.



Implementation
    public static function get useCodePage():Boolean
    public function set useCodePage(value:Boolean):void

See also

Method Detail
exit()method
public static function exit(code:uint):void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9.0.115.0

Closes the Flash Player.

For the standalone Flash Player debugger version only.

Parameters

code:uint — A value to pass to the operating system. Typically, if the process exits normally, the value is 0.

gc()method 
public static function gc():void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9.0.115.0

Forces the garbage collection process.

For Flash Player debugger version only.

pause()method 
public static function pause():void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9.0.115.0

Pauses the Flash Player. After calling this method, nothing in the player continues except the delivery of Socket events.

For Flash Player debugger version only.

resume()method 
public static function resume():void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9.0.115.0

Resumes the Flash Player after using System.pause() .

For Flash Player debugger version only.

setClipboard()method 
public static function setClipboard(string:String):void

Language Version: ActionScript 3.0
Runtime Versions:  1.0, 9

Replaces the contents of the Clipboard with a specified text string. This method works from any security context when called as a result of user event (such as a keyboard or mouse event handler).

Note: Because of security concerns, it is not possible to read the contents of the system Clipboard. In other words, there is no corresponding System.getClipboard() method.

Parameters

string:String — A plain-text string of characters to put on the system Clipboard, replacing its current contents (if any).

See also

Examples How to use examples

The following example shows how to copy information about your system's total memory to the system Clipboard using a call to System.totalMemory within a call to the System.setClipboard() method.
package {
    import flash.display.Sprite;
    import flash.system.System;

    public class SystemExample extends Sprite {
        public function SystemExample() {
            System.setClipboard("System.totalMemory: " + System.totalMemory);
        }
    }
}